Quote Originally Posted by Wind-Krysvein View Post
So what are the benefits of this, you may ask? Why the loading screen?

The devs can now take advantage of the fact that the areas have been separated: they proceed to add more small details and tweaks to Memory Amaurot, making it more in line with ARR in terms of map design, all made possible by the loading screen. (Whether Amaurot actually needs said extra details is not relevant to the point so do not bring it up. The area used is just an example.)
And you completely misunderstand how development works. Time is what allowed the ARR zones to be so detailed. Splitting the existing zones in half would not suddenly allow them to have ARR levels of detail. You would only get that level of detail if you either halved the total number of zones in each expansion or made all the zones half the size they currently are with no additional zones added.