Can all HUD elements, including Job Gauges and Notices, be able to be hidden? Right now they can't be turned off, and job gauges can't even be made transparent.
Can all HUD elements, including Job Gauges and Notices, be able to be hidden? Right now they can't be turned off, and job gauges can't even be made transparent.
Last edited by Alleluia; 09-29-2020 at 09:49 AM.
Could we have a keybind or text command that allows us to hide/show player names?
Last edited by Alleluia; 09-29-2020 at 09:50 AM.
Spoilers for 5.3
Could we have the crystal we received in the MSQ show up as a key item in our inventory? I'd love to use it as a macro icon.
More glamour plates have already been requested. If that's not possible, could we have the ability to save additional glamour plate layouts, even if we can only have 15 actual plates active for some technical reason, and then switch a saved layout to one of the available active plates when we want to use it?
In this same vein, could we also see where the Duty Action interface appears in the HUD for the same reason? Or, better yet, be able to move it.
for the record, I am talking about the box that shows up in the bottom right quarter of the screen in duties like Lakshimi, not the QTE bar.
Will Gunbreaker and Dancer ever get Tsukuyomi, Suzaku and Seiryu weapons?
Can the UI change for crafting. When changing crafter class you always have to terminate the crafting window before switching to another class. It's quite annoying. Can we just be allowed to switch right after crafting an item without having to end the crafting and close the window and relaunch crafting window again?
Can you loosen the glamour plate restrictions so that you can change any where when that you can change jobs (not just in town)? I want to be able to switch jobs and have the glamour match! (Also wouldn't say no to more glamour plates)
Or maybe the healer and the one getting ress will have their pair names flashing in the party listDear dev team,
every time my Swiftcast is on CD and I have to raise someone, my healer heart is in pain.
Why?
1. I´m starting to raise.....2 more seconds....Ups! Somebody raised the target in the last second. (u_u)
2. I´m locked in the Raise animation and cannot heal for the that time, but because of mechanics or other factors, my party does not see that.
In FFXII, the targeting lines between caster and target were brilliantly displayed via little lines in the air.
While raise text macros are a solution, they can become annoying over time for the party or irrelevant if pasted in chat in succession (especially with Swiftcast on CD).
Could it be possible to implement something like that for the casting of Raise?
https://drive.google.com/file/d/140V...ew?usp=sharing
Inventory Management: Materias, Baits, Relic Weapons, Duty Tokens, Armoire
- My Chocobo Saddlebag is full of gatherer, crafter, and dps materias.
- One of my retainers is full of duty tokens (totems, coins, books etc) and fishing baits.
- I would like to collect all the relic weapons, gear and tools from all expansions, as well as the deep dungeon weapons (also for glamour purposes). At the moment this would take around 324 item slots total, which is a bit less than 2 retainers.
- Sometimes I try to put relic weapons, relic gear, or glamour I'm getting through MSQ in the armoire and I'm surprised to see they're not accepted. It's starting to take a lot of space in the glamour dresser.
I'm therefore wondering:
- would it be possible to have dedicated inventory windows for baits, materias, and duty tokens, the way crystals have their own inventory system and capacity limit?
- what determines which gear can be put in the armoire? why is the ARR relic gear the only relic gear that can be stored this way? why can't the glamour we're getting through quests be stored, when gear we get through achievements and seasonal events can be?
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