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  1. #31
    Player
    Ceetee's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    T'sraetn Slein
    World
    Ultros
    Main Class
    Miner Lv 90

    Sticker Mode Text

    Would it be possible to let us add custom text in Sticker Mode? We currently have speech bubbles, but no way to say anything in them!

    Normal text in the bubbles is very much needed! But adding custom text in the same style as the Duty Complete/Level Up! text, or the character name/date and time text, would also be very welcome!
    (4)

  2. #32
    Player
    Benji41's Avatar
    Join Date
    Dec 2018
    Posts
    26
    Character
    Nimble Pancakes
    World
    Kraken
    Main Class
    Botanist Lv 100
    Having the ability to change the font color for the timer for the buffs/debuffs that you apply would be great. Just a way to make them even more distinguishable.
    (7)

  3. #33
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    Will there ever be a preview option at the MB for housing items like there is for previewing gear from the MB?
    (16)

  4. #34
    Player
    Ceetee's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    T'sraetn Slein
    World
    Ultros
    Main Class
    Miner Lv 90
    Quote Originally Posted by AveriaF View Post
    For the Chat Log UI, would it be possible to add adjustable text spacing between players' messages (e.g. Discord has "Cozy", "Compact" for text spacing) or other Accessibility Options to make it more easily readable? The text in the Chat Log is very vertically close together and is difficult to read for extended periods of time.
    As a follow up to this, the ability to have player names appear in bold would be VERY nice, thank you.
    (11)

  5. #35
    Player
    micheleuno's Avatar
    Join Date
    Nov 2014
    Posts
    22
    Character
    Hououin Kyouma
    World
    Brynhildr
    Main Class
    Bard Lv 60
    Are there any plans to revamp the vendor's or the retainer's interface?

    I've played this game since the beta and to put it blutly, the User Experience / Usability of most vendors is terrible, in my opinion, the biggest problem are the category selection at the start, that forces you to interact with the npc every single time until you find the correct one. I have to say thought, that Rowena's Representatives are good step in the right direction.

    Is not entirely related to UI, but are there any plans to increase the texture resolution of the game (or a high resolution pack for PC)?
    Some textures are so low resolution that up close (in cut scenes specially) distract from the great art direction this game has.

    Thanks for your hard work!
    (8)
    Last edited by micheleuno; 10-02-2020 at 08:39 AM.

  6. 09-25-2020 09:29 PM

  7. 09-25-2020 09:37 PM

  8. #36
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    The current job gauge sounds are very high-pitched for those of sensitive hearing. Could it be possible to add a separate audio slider for them?
    (8)
    Quote Originally Posted by Jojoya View Post
    No reward is worth suffering through content you feel is bad. The worst thing the playerbase can do to itself is force-complete the content it hates. It leaves the false impression that despite complaints, players are generally satisfied with the content and it's okay to make more like it. If players stop working on the content even with rewards incomplete (like Pagos when it first came out), it will send a clear sign that changes need to be made.

  9. 09-25-2020 09:54 PM

  10. #37
    Player
    Meiri's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    2
    Character
    Meiri Arlenis
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SwissArmyKnife View Post
    Would the dev team please consider better target debuff filtering? I feel that not everyone needs to know how many and how long every other SMN/BRD/WHM/AST/SCH's dots have left, and that only the most important debuffs on an enemy target should be shown, such as your own debuffs, and a limited selection including but not limited to Trick Attack, Feint/Addle, Sleep/Repose, Chain Strategem, and Doton.
    As a healer, I hugely agree with this. I spend about 99% of each fight looking at the Focus Target bar rather than the active target bar because I am usually having to target other players (to give card buffs, or heals, or whatever else I need to do as a healer that requires looking at my party) instead of the boss. I would absolutely love to be able to prioritize my own buffs and debuffs on that Focus Target bar first, followed by important party debuffs like SwissArmyKnife has already listed.
    (1)

  11. #38
    Player
    Fate_Testarossa's Avatar
    Join Date
    Mar 2016
    Posts
    70
    Character
    Ice- Cream
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sicno View Post
    Currently in the map interface non-interactable elements like quest markers and even party members can block you from clicking on interactable elements like aetherites if they're too close together. Could if be possible for the interactable elements to be predominant? Even if the icon is visually obstructed by other elements, "I know" that the aetherite is there, I'd like to be able to click on it.
    You can actually use Ctrl to push other elements into the background in order to be able to click the aetheryte. A similar way to access your summoning bell is also available by pressing X in case the summoning bell is crowded by players. However, I'm not sure what other interactable elements you're talking about so I'm not sure if this is a solution for everything you wanted.
    (4)

  12. #39
    Player
    hawksquest's Avatar
    Join Date
    May 2018
    Posts
    2
    Character
    Liris Ri'viki
    World
    Lamia
    Main Class
    Red Mage Lv 90
    How about a UI/Hud layout specifically for Playstation users? Trying to determine the best way to setup can be very time-consuming.
    (2)

  13. #40
    Player
    dsgawwewerfw's Avatar
    Join Date
    Aug 2020
    Posts
    48
    Character
    Netami Musame
    World
    Odin
    Main Class
    Culinarian Lv 100
    I just wanna know what's magic damage and what isn't
    (46)

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