To: Yoshida-san & Combat Team,
Now that the major Combat System revisions are now in and "complete," can you comment on what your Core Philosophy is going to be for "Max Level Content"?
Specifically, is the pattern we're seeing now the past few patches, in line with what you believe Final Fantasy XIV 2.0 is going to be like? Things like the way our Dungeons (Cutter's Cry, Aurum Vale, Dzemael Darkhold) and Primal Fights are currently?
Do you imagine future 2.0 content is in a similar style, with "Self-Contained Systems / Experiences"? For example, Dzemael, Aurum Vale and Cutter's Cry are all stand alone Dungeons (Systems / Experiences) that have a variety of Finished Equipment Drops that you can get with very low drop rates (for Darklight gear).
Can we expect a similar pattern for 2.0, where we get a New Dungeon / Raid every few months, where we repeat the Dungeon to finish collecting the desired Equipment that's contained in that Dungeon?
Or are there Long-Term Goal Oriented Systems coming online to tie in and prolong the experience?
I know Yoshida-san, you commented on Level Cap Increases happening every... 12 - 18 months(?) (I can't find the post right now).
What are your thoughts on how Level Cap Raises will affect current "Best Equipment" in the game? Do you imagine they'll be invalidated, or do you imagine having an Upgrade System?
I hope that most of the content we see now (Primal Fights, Dzemael, Cutter's Cry, Aurum Vale Dungeons) are *not* indicative of Final Fantasy XIV 2.0's Max Level Content, and that we'll have Long Term Goal Oriented Systems in place, or more involved, engaging Systems / Content (e.g., stuff like Tu'Lia (Sky) or Dynamis, etc.).
I know in your latest Producer Letter, you mention *upgradeable* AF Weapons (which sounds hopeful). And Crystal Tower listed as a "large-scale Instanced Raid" sounds (and looks) exciting also.
So how do you imagine the Gear Progression to happen long-term?
Do you imagine each new Dungeon having a New Set of Gear that is more powerful / better than the last Dungeon?
Right now, seeing Dzemael and then the Beastmen Stronghold Gear, and now the Darklight Gear, is this the type of upgrading you'll be pursuing?
Many people have brought up a variety of ideas to help promote longevity on the forums. Some examples (from a variety of people) include:
- Allowing Unique / Untradeable Equipment to be Materia Meldable / Convertible.
- Having Unique / Untradeable Equipment create Rare Materia.
- Creating more Interesting / Engaging Dungeon Scenarios that incentivize Replaying Dungeons (instead of just grinding the same route / same experience over and over). Whether that's Alternate Routes, other Drops besides the Gear itself, interesting Puzzles, Challenges, Different NMs / Goals, etc.
- Upgrade System for Equipment (e.g., Relic Weapons (tying into Dynamis, Currency, getting Attestations, etc.) or getting Abjurations to upgrade previously Great Equipment to make them even better).
- Having *Special Rare Materials* drop from Dungeons & Primal Fights that help in a Recipe to create a Unique Item, so that you can tie in multiple NMs, Battles / Dungeons to create Great Equipment (which would then involve Combat Players & Crafters).
- Having a Point System (for Dungeons) so that you're always progressing towards a long term goal (to know you're working towards earning some rare drop).
I think understanding your Long Term Philosophy on this type of content is something many players care about, and would like to know.
Lastly, I remain hopeful and am excited for 2.0 regardless, with the amazing World Redesign and seeing exciting battle areas like the Garlean Empire Citadel and Crystal Tower and other areas.
Final Fantasy XIV Version 2.0 World Map Art (thanks Starlord!)
http://aniverse.net/attachment.php?a...3&d=1318757548
http://aniverse.net/attachment.php?a...4&d=1318757561
http://aniverse.net/attachment.php?a...5&d=1318757639
http://aniverse.net/attachment.php?a...6&d=1318757654
http://wdl.square-enix.com/ffxiv/dow...0_Specs_EN.pdf
I know I'll be glad to enjoy the *Journey* of exploring all these beautiful lands, enjoying New Jobs, and just tackling New Content / Battles that make *use* of the "Best Gear" we have acquired (so each new patch doesn't have to be only about "New Gear").
But I hope we also get an answer to know what to expect for general Gear Progression and how you imagine we'd get long-term playability & replayability for Max Level Content.
Thank you!![]()