Two dungeons a week? How horrible.

I mean, really. With what we currently have I wouldn't mind like an hour lockout on victory for increased drop rates - do one dungeon, do the other, maybe kill a primal, take a short break, repeat. We already kind of do this to avoid the 15 minute timer, but, again, it'd be nice to be nearly guaranteed a blue item from a clear. It'd work well with more dungeons in the future as well since you can just rotate through them while your timers are resetting.

Having your lockouts be so harsh just kills pickup groups hard as well - why would you ever waste your timer on a PUG when you're more likely to get the loot you want with people you know? You might not like it but PUGs are important for MMORPGs - they let you meet new people and play at times that your friends might not be on.