Considering their staff, it's not hard to imagine that they've been working on multiple projects simultaneously. It's very likely that the bulk of 1.22's content was already finished by 1.21's release, and just needed tweaking, balancing readjustments, and playtesting.But what doesnt make sense, is they were 3 weeks behind on 1.21, how did they suddenly, manage to get that time back to be able to get the next patch out in less than 2 months, kudos if it happens but I it seems very difficult to believe they got 3 weeks delay back on schedule.
We dont know that, (and the Dats say otherwise :O)
Plus, if your a programmer and know it takes 3 months to do a patch, but you delay and now it takes 3m 3w then thats -3w from the next cycle you do, somewhere they managed to get that 3 week back. :O
Sayign that, there is no major overhauls this patch, just mianly content, so a little easier on the team.
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