Quote Originally Posted by jamjeeshoul77 View Post
I think it would be great if SQenix would remove damage from movement skills like corps-a-corp and plunge. Idk about dragoon since that’s pretty vital to its fantasy, maybe just the 60 second one and lower its CD.

It’s just really painful using a movement ability for damage and then when you actually need to get back to the boss it’s on CD. Feels awful. I get that it’s a skill cap planning thing but that just seems so unncessarily contrived. If we were able to use our movement abilities just for closing in, melee would be a LOT more fun and intuitive to play. Just my opinion. What do y’all think?
It sounds like you are using your cold downs wrong. corps-a-corp is part of a Red Mage Rotation to transition from Ranged Casting to the short window of Melee DPS, then you jump back to range and cast away until your white and red are both near the top, and the red mana is ready.

As for Plunge, it is the Tank Charge for a Dark Knight. Tank Charges usually have damage and/or a stun (depending on class and MMO) if a Dark Knight is using it for anything other than charging into the next mob, they are doing it wrong. Your suggestion is based on playing a class wrong. So NO.