Quote Originally Posted by Cabalabob View Post
Instead, I think they should add a new category to skill types. We have weaponskills, spells and abilities, I think they should add a “utility” category and it should include skills that can do damage but can’t be buffed, for example, won’t be effected by trick attack, battle litany, or personal buffs like fight or flight or brotherhood. That way you’d still want to use these skills for damage but combined with the charge system you could also hold onto the second charge and use it whenever within the recast of the first charge meaning you can still use them for damage but also have it available for when you want to move. (Which is the basic idea of why they added charges in the first place).
I agree with the charge issue, but as for the quoted part. I feel like "utility" would be strange considering that it would cover abilities like Mantra and Battle Litany as well GCDs like Raise.

Plus IMO it would make sense to have a 4th ability for those weird skills that are on the GCD yet have Cooldowns like oGCDs