Quote Originally Posted by TheMightyMollusk View Post
At the least, retreating moves should have no damage, simply to reduce all of the times people trying to maximize their DPS instead threw themselves off a platform or into an AOE. Dragoon is the meme king for it, but red mages with badly-aimed Displacement are a strong contender.
But a properly placed Displacement on Titan EX scares the crap out of your party, with your heels landing just on the edge of the platform. A lot of the time, it's just people not knowing how to judge the distance properly. Like in Titan, standing right in the middle of his circle(when he is in the middle of the arena) will land you on the edge.


As to what OP is saying about needing to get back close to the boss, these are the options that work for that:

1. Move the old fashioned way....just walk/run to the boss. It's not THAT far.

2. Use Sprint to get there if a boss used a knock back and you are far away.

3. Start the fight close to the boss, as Red Mage, and use Displacement first, then Corps-a-corps to get back close


Since I don't do savage, I can't think of anything other than Shiva Unreal where you would need to be that close to the boss(and only for when she is in sword or bow stances). While standing in Narnia isn't an option either(come on people, standing at the EXTREME limits of range just makes it so your healer needs to actually target you directly after raid-wide damage, and it also makes it so any mitigation buffs from a tank don't hit you, as well as any melee buffs for that matter), you could always just stay close enough when on any other class. Also, if you're in melee range you still get, while a pitifully small amount, auto attack damage dealt to the boss.