Results 1 to 10 of 38

Hybrid View

  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    The problem with charges is that it doesn’t mean you can use the skill and still have it available, it just means you now have to use it twice within your burst window and then still not have any charges when you want to use it...

    The simplest solution would be to just remove the damage from these skills and have them purely for mobility, but it’s true that it seems silly to slam into an enemy with your shoulder or weapon/shield and do no damage. It would also mean removing more buttons from our already pretty basic rotations.

    Instead, I think they should add a new category to skill types. We have weaponskills, spells and abilities, I think they should add a “utility” category and it should include skills that can do damage but can’t be buffed, for example, won’t be effected by trick attack, battle litany, or personal buffs like fight or flight or brotherhood. That way you’d still want to use these skills for damage but combined with the charge system you could also hold onto the second charge and use it whenever within the recast of the first charge meaning you can still use them for damage but also have it available for when you want to move. (Which is the basic idea of why they added charges in the first place).
    (3)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Cabalabob View Post
    Instead, I think they should add a new category to skill types. We have weaponskills, spells and abilities, I think they should add a “utility” category and it should include skills that can do damage but can’t be buffed, for example, won’t be effected by trick attack, battle litany, or personal buffs like fight or flight or brotherhood. That way you’d still want to use these skills for damage but combined with the charge system you could also hold onto the second charge and use it whenever within the recast of the first charge meaning you can still use them for damage but also have it available for when you want to move. (Which is the basic idea of why they added charges in the first place).
    I agree with the charge issue, but as for the quoted part. I feel like "utility" would be strange considering that it would cover abilities like Mantra and Battle Litany as well GCDs like Raise.

    Plus IMO it would make sense to have a 4th ability for those weird skills that are on the GCD yet have Cooldowns like oGCDs
    (0)