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  1. #11
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Sophie_Lo View Post
    Then why not use sprint, or simply move the old fashioned way?
    What shougun said. I do use sprint when I can, but I have this ability that gets me to the boss instantly. Yet I have to use it for dps. It just doesn’t feel intuitive to have a movement skill that you don’t use for movement the vast majority of the time, and when you do need to use it for movement 90% of the time you can’t because it’s on cd lol, again I get that it’s a skill cap thing but if that wasn’t a thing I think it’d be awesome to be able to zip zoop and zoom to the boss when you need to without having to worry about “do I need to save this or use it for damage gain”? There’s enough of that in the game already, freeing up movement skills would make it feel less cumbersome
    (4)

  2. #12
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Charges would be a great idea, I didn’t think of that
    (0)

  3. #13
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They should just make all movement abilities have charges regardless of whether they deal damage or not.

    NIN's Shukuchi is a weird outlier in that regard.
    (4)

  4. #14
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I was disappointed to learn that Repelling Shot on bard does no damage, I had been using it on cooldown while leveling til like lvl 60 something.
    It used to do damage. To be honest, it's dumb that the skill still requires an enemy target despite doing absolutely nothing to said target.

    In return for taking away its damage they could have at least made it like Elusive Jump and freely usable without any target.
    (4)

  5. #15
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Fynlar View Post
    To be honest, it's dumb that the skill still requires an enemy target despite doing absolutely nothing to said target.
    It's a backward movement with a 30s cooldown. Having a target is for better control and can help you not waste it accidentally. Elusive jump should have a target in my opinion.
    (2)

  6. #16
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KageTokage View Post
    They should just make all movement abilities have charges regardless of whether they deal damage or not.

    NIN's Shukuchi is a weird outlier in that regard.
    Shukuchi is the outlier because it does no damage. Charges were added so that you don't have to choose between utility and damage, because as long as you aren't capped on charges, you aren't losing damage. But Shukuchi does no damage, so there's no reason to give it a charge because there's no DPS loss from holding it.
    (0)

  7. #17
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Stepjam View Post
    Shukuchi is the outlier because it does no damage. Charges were added so that you don't have to choose between utility and damage, because as long as you aren't capped on charges, you aren't losing damage. But Shukuchi does no damage, so there's no reason to give it a charge because there's no DPS loss from holding it.
    Shukuchi got a second charge simply to increase NIN's independent mobility to make it stand out. It doesn't need damage tied to it to qualify for a second charge, otherwise En Avant which starts at one charge would be a culprit as well.

    The reason tanks and Monk have charges on their gapcloser has more to do with the fact that they don't have alternative mobility as the remaining jobs.

    - Dragoon has multiple types of jumps + Elusive Jump for a free-directional 15-yalm lunge.
    - Samurai and Warrior's gapcloser are tied to resource management in exchange for a shorter cooldown.
    - Red Mage hangs out in range and lunges into melee distance for their combo. Even using CaC on cooldown they are more than mobile enough and their weaponskills have shorter recasts. Displacement depending on the cooldown alignment is often less favored to Engagement to allow more stable weaving, but in turn Displacement does more damage so it's fairly alright.

    Even assuming a gapcloser would still have a single charge, that is kind of where gamesense comes into play. Do you hold your gapcloser for a while so you can zip right in after having to run out or do you use it on cooldown and use Sprint to get back and forth? Depending on the situation, holding the gapcloser has a greater benefit than using it on cooldown because it allows you to keep the global cooldown rolling.
    (1)

  8. #18
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,991
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Elusive jump should have a target in my opinion.
    Yeah, no thanks.
    (2)

  9. #19
    Player
    Sabrenn's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    122
    Character
    Sabrenn Zaeis
    World
    Lich
    Main Class
    Dark Knight Lv 80
    Sorry, but I don't like this. If you know you're going to need to get to the boss, just save the charge and use it later, you'll gain dps because you'll have less time away from the boss overall vs using it in the burst and then having a long time away.

    I'm not the best dps but I like having room to improve, this would just reduce the skill ceiling even further.
    (7)

  10. #20
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    The problem with charges is that it doesn’t mean you can use the skill and still have it available, it just means you now have to use it twice within your burst window and then still not have any charges when you want to use it...

    The simplest solution would be to just remove the damage from these skills and have them purely for mobility, but it’s true that it seems silly to slam into an enemy with your shoulder or weapon/shield and do no damage. It would also mean removing more buttons from our already pretty basic rotations.

    Instead, I think they should add a new category to skill types. We have weaponskills, spells and abilities, I think they should add a “utility” category and it should include skills that can do damage but can’t be buffed, for example, won’t be effected by trick attack, battle litany, or personal buffs like fight or flight or brotherhood. That way you’d still want to use these skills for damage but combined with the charge system you could also hold onto the second charge and use it whenever within the recast of the first charge meaning you can still use them for damage but also have it available for when you want to move. (Which is the basic idea of why they added charges in the first place).
    (3)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

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