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  1. #1
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    I was disappointed to learn that Repelling Shot on bard does no damage, I had been using it on cooldown while leveling til like lvl 60 something.

    I'm fine with those skills having damage, the better option would be to add a charge system like gap closers have. That way they can have utility but also not be a dps loss.
    (3)

  2. #2
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    While I don't necessarily agree for corps-a-corps as it's more of an intended part of the RDM skill set than it is a gap closer, I actually generally agree with the topic. It really does feel like to maximize damage you're forced to use your gap closer skills when they're not really intended to be used just because of the damage they provide.
    (3)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by StriderShinryu View Post
    While I don't necessarily agree for corps-a-corps as it's more of an intended part of the RDM skill set than it is a gap closer, I actually generally agree with the topic. It really does feel like to maximize damage you're forced to use your gap closer skills when they're not really intended to be used just because of the damage they provide.
    With Corps-a-corps, that issue could be fixed by gating it behind a mana requirement (with or without consuming mana, AFAIK the Enchanted combo uses 80 of both leaving 20 leftover if the bards were filled)
    (0)

  4. #4
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Sophie_Lo View Post
    Then why not use sprint, or simply move the old fashioned way?
    What shougun said. I do use sprint when I can, but I have this ability that gets me to the boss instantly. Yet I have to use it for dps. It just doesn’t feel intuitive to have a movement skill that you don’t use for movement the vast majority of the time, and when you do need to use it for movement 90% of the time you can’t because it’s on cd lol, again I get that it’s a skill cap thing but if that wasn’t a thing I think it’d be awesome to be able to zip zoop and zoom to the boss when you need to without having to worry about “do I need to save this or use it for damage gain”? There’s enough of that in the game already, freeing up movement skills would make it feel less cumbersome
    (4)

  5. #5
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Charges would be a great idea, I didn’t think of that
    (0)

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They should just make all movement abilities have charges regardless of whether they deal damage or not.

    NIN's Shukuchi is a weird outlier in that regard.
    (4)

  7. #7
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KageTokage View Post
    They should just make all movement abilities have charges regardless of whether they deal damage or not.

    NIN's Shukuchi is a weird outlier in that regard.
    Shukuchi is the outlier because it does no damage. Charges were added so that you don't have to choose between utility and damage, because as long as you aren't capped on charges, you aren't losing damage. But Shukuchi does no damage, so there's no reason to give it a charge because there's no DPS loss from holding it.
    (0)

  8. #8
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,622
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Stepjam View Post
    Shukuchi is the outlier because it does no damage. Charges were added so that you don't have to choose between utility and damage, because as long as you aren't capped on charges, you aren't losing damage. But Shukuchi does no damage, so there's no reason to give it a charge because there's no DPS loss from holding it.
    Shukuchi got a second charge simply to increase NIN's independent mobility to make it stand out. It doesn't need damage tied to it to qualify for a second charge, otherwise En Avant which starts at one charge would be a culprit as well.

    The reason tanks and Monk have charges on their gapcloser has more to do with the fact that they don't have alternative mobility as the remaining jobs.

    - Dragoon has multiple types of jumps + Elusive Jump for a free-directional 15-yalm lunge.
    - Samurai and Warrior's gapcloser are tied to resource management in exchange for a shorter cooldown.
    - Red Mage hangs out in range and lunges into melee distance for their combo. Even using CaC on cooldown they are more than mobile enough and their weaponskills have shorter recasts. Displacement depending on the cooldown alignment is often less favored to Engagement to allow more stable weaving, but in turn Displacement does more damage so it's fairly alright.

    Even assuming a gapcloser would still have a single charge, that is kind of where gamesense comes into play. Do you hold your gapcloser for a while so you can zip right in after having to run out or do you use it on cooldown and use Sprint to get back and forth? Depending on the situation, holding the gapcloser has a greater benefit than using it on cooldown because it allows you to keep the global cooldown rolling.
    (1)

  9. #9
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Shukuchi got a second charge simply to increase NIN's independent mobility to make it stand out. It doesn't need damage tied to it to qualify for a second charge, otherwise En Avant which starts at one charge would be a culprit as well.

    The reason tanks and Monk have charges on their gapcloser has more to do with the fact that they don't have alternative mobility as the remaining jobs.

    - Dragoon has multiple types of jumps + Elusive Jump for a free-directional 15-yalm lunge.
    - Samurai and Warrior's gapcloser are tied to resource management in exchange for a shorter cooldown.
    - Red Mage hangs out in range and lunges into melee distance for their combo. Even using CaC on cooldown they are more than mobile enough and their weaponskills have shorter recasts. Displacement depending on the cooldown alignment is often less favored to Engagement to allow more stable weaving, but in turn Displacement does more damage so it's fairly alright.

    Even assuming a gapcloser would still have a single charge, that is kind of where gamesense comes into play. Do you hold your gapcloser for a while so you can zip right in after having to run out or do you use it on cooldown and use Sprint to get back and forth? Depending on the situation, holding the gapcloser has a greater benefit than using it on cooldown because it allows you to keep the global cooldown rolling.
    If the Monk and Tank gap closers were single charge, there is no "gamesense" to be had, for optimal damage they need to be used right off cooldown like any other oGCD. The longer you hold them, less uses of those skills you get in per fight, thus you lose damage. That's why they added charges, so you can keep the damage on them but also hold onto them for actual mobility purposes. Because as long as one of the charges is charging, you aren't losing DPS by holding the other, as long as it's used before the second charge finishes charging. That's just how optimal play works, DPS is king.
    (0)

  10. #10
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I was disappointed to learn that Repelling Shot on bard does no damage, I had been using it on cooldown while leveling til like lvl 60 something.
    It used to do damage. To be honest, it's dumb that the skill still requires an enemy target despite doing absolutely nothing to said target.

    In return for taking away its damage they could have at least made it like Elusive Jump and freely usable without any target.
    (4)

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