Unfortunately, I think that the NPCs' logic being so bad is why they have to give the NPCs overpowered cards that violate all of the rules that PCs have to adhere to / silly rulesets like Chaos or Roulette/Roulette (I think that with some local rules you can even get Roulette/Roulette/Roulette/Roulette if I'm remembering correctly). Even then, none of the PCs are very hard. The only "difficult" part is having the patience to play the same PC for hours on end until they drop the card you need because of the abysmal drop rate on some of these cards.

My main reason for suggesting these changes is to improve the PvP scene so that folks can create more innovative decks (instead of the same few card combinations that I mentioned in my original post). Combining that along with some more incentives to place well in tournaments would be a relatively easy way for SE to add some new "content" to the game while also making things a lot better for those of us who like Triple Triad.