Quote Originally Posted by Recon1o6 View Post
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I've done some maths, and the issues I see with this, is that over 60, 120 and 180 seconds, DRK dps would be increased by around 10 and 15%. Added to this, the timings of the dots means that at 2.5gcd, in each 5 "cycles" of the rotation, you have to drop the dots for a GCD twice, and then clip them by a GCD once. The only way to stop this would be to have a 2.36s GCD which would actually be pretty fun, but you would be sacrificing pretty much all your direct hit to make that threshold.

To solve this, you could halve the potency of the dots, and make Bloodspiller OGCD. DRK dps would increase, but only by 2-3%. No clipping at all, But again, having a class with 2 dots, really makes you stick to a strict GCD.

The ideal would be to have the 2 dots skill, not as part of a combo, but still on the GCD, get rid of power slash, and keep BS on the GCD, much like the GNB dots, and have them so they dont break combo. People can still play at whatever gcd they like then.