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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90

    Some ideas for DRK

    Dark knight is in an unfortunate position as it stands being the weakest damage dealer of the tanks, being too close to Warrior in terms of playstyle for many, very poor aoe damage, living dead requiring a healer and having a monotonous rotation of 1-2-3

    Here's some ideas to fix some of these issues

    Shadowskin- replaces rampart
    If ranged can keep unique looking but identical abilities, why can't tanks? Bring back shadowskin

    Syphon strike
    Combo potency upped to 350 (previously 300)
    Mp restored upped to 800

    Souleater
    Combo Potency upped to 500 (previously 400)
    Cure potency upped to 320

    Stalwart soul
    Potency upped to 210

    Living dead
    Living dead status remains the same
    Walking dead: While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, Healing received equals to 75% of your max hp, the effect will fade. If 75% is not restored, you will be reduced to 1hp

    Bloodspiller
    Potency upped to 640(previously 600)

    Quietus
    Potency upped to 280(was 210)

    Living Shadow
    Timer now only takes effect when Simulacrum is able to attack

    New combo
    Scourge>Delirium>Power slash
    All use their original animations from HW

    Scourge
    Obtained at level 33
    Does damage potency 150
    Additional effect: Deals damage overtime potency 40, duration 30 (550 total)

    Delirium
    Obtained at level 42
    Does damage potency 100
    Combo action: Scourge, potency: 200
    Additional combo effect: Deals damage overtime potency 50, duration 30 (700 total)

    Power slash
    Obtained at level 48
    Does damage potency 100
    Combo action: Delirium, potency: 500
    Grants 10 blackblood

    Sole Survivor
    Obtained at level 58
    Marks target with status Another Victim and self with Sole Survivor
    Duration: 15 seconds
    Recast: 120 seconds
    When Sole Survivor hits target marked with Another victim with a skill or ability, a cure with potency 300 is received
    Additional effect: If target marked with another victim is slain, grants dark arts

    Level changes
    Edge of darkness>level 30
    Flood of darkness>level 40
    Stalwart soul>level 38
    Shadow wall>level 36
    Edge of shadow>level 68
    -------------------

    Current Inner release delirium was deleted. The new combo is designed to replace it via two dots. The combo is more frequent being once every 30 seconds to replace the 90s recast.
    The idea for the rotation being power>souleater>souleater>power>souleater>souleater etc

    Living dead changed so its still possible to die if you aren't healed via autoattack or roomwide, but at least you have a good chance of mitigating it solo via TBN and use of sole survivor/abyssal/souleater

    levelling changes were designed to plug gaps in the levelling kit, match up with other tanks and where possible, preserve the feel of the original job quest (such as sole survivor coming right at the end of the vault...)
    (0)
    Last edited by Recon1o6; 09-23-2020 at 02:29 AM.