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  1. #1
    Player
    Fang0r's Avatar
    Join Date
    Sep 2020
    Posts
    1
    Character
    Lady Yuna'lesca
    World
    Jenova
    Main Class
    Black Mage Lv 80

    BLM's Blizzard 4 needs a potency buff

    For a while now, there has been a blm rotation going around that skips blizzard 4 and fire 1, opting to do 4 fire 4's and a despair rather than 6 fire 4's and a despair. This is apparently slightly stronger and is clearly an unintended rotation.

    By blm rule of thumb, casting fire 1 is worth it if you can get another fire 4 and can still use despair. Then, the suggested proposal is to bring blizzard 4's potency per second in line with fire 1's.

    Fire 1 has 324 potency under astral fire 3 and a cast time of 2.5s. This is a pps of 129.6.

    Blizzard 4 has a cast time of 2.8s. Multiplying that with the above pps gives us 362.88 potency. For a round number and to make the intended rotation indeed the optimal one, we'll raise that to 370 potency. Note, blizzard 4's current potency is 300.

    Thus, I propose a 70 potency buff to blizzard 4 from 300 to 370 so that the developers' intended rotation is appropriately effective. In the long run, this is around a 0.8% increase to blm's dps which is significant but not so significant as to be game-breaking.
    (2)

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Why exactly is this needed? Blizzard 4 isn't meant to be "spammed" , its just used to get Umbral Hearts and that's it. But if you already have the hearts, you can skip Blizzard 4 entirely. What benefit does increasing the potency have?
    (5)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Eloah View Post
    Why exactly is this needed? Blizzard 4 isn't meant to be "spammed" , its just used to get Umbral Hearts and that's it. But if you already have the hearts, you can skip Blizzard 4 entirely. What benefit does increasing the potency have?
    OP is not suggesting it should be spammable. OP is referring to this:


    The intended use of Blizzard IV is to generate three Umbral Hearts in order to buy a Fire and two more Fire IVs. However, these three extra fire spells do not make up for the time spent casting Blizzard IV in the first place. OP suggests an increase to Blizzard IV potency in order to make it worth casting as is intended.

    OP's math is slightly off, though. In order for Blizzard IV to be worth using at all, the rotation that uses Blizzard IV would have to deal an additional 90 potency, more than the OP suggests.



    Quote Originally Posted by Caduagm View Post
    Quote Originally Posted by Fang0r View Post
    irrational buffs to blm
    No. BLM is already top dps by a nice margin. Next.
    Snarky. The maths are easily reasoned. See above. As for its effect on BLM's maximal damage output, such an increase in potency would have a negligible effect--it would increase the P/s of the intended BLM rotation to just 0.0083 P/s over the short rotation, which is a gain of 1,000~1850 potency per fight (1.5% increase to DPS) for someone who is currently using the intended rotation, but only a gain of 3~5 potency per fight (a 0.0000476% increase to DPS) for someone who is currently using the short rotation.
    (12)
    Last edited by Rongway; 09-16-2020 at 02:09 PM.
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  4. #4
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rongway View Post
    OP is not suggesting it should be spammable. OP is referring to this:


    The intended use of Blizzard IV is to generate three Umbral Hearts in order to buy a Fire and two more Fire IVs. However, these three extra fire spells do not make up for the time spent casting Blizzard IV in the first place. OP suggests an increase to Blizzard IV potency in order to make it worth casting as is intended.

    OP's math is slightly off, though. In order for Blizzard IV to be worth using at all, the rotation that uses Blizzard IV would have to deal an additional 90 potency, more than the OP suggests.





    Snarky. The maths are easily reasoned. See above. As for its effect on BLM's maximal damage output, such an increase in potency would have a negligible effect--it would increase the P/s of the intended BLM rotation to just 0.0083 P/s over the short rotation, which is a gain of 1,000~1850 potency per fight (1.5% increase to DPS) for someone who is currently using the intended rotation, but only a gain of 3~5 potency per fight (a 0.0000476% increase to DPS) for someone who is currently using the short rotation.
    I'm a "false beginner" BLM ; I'm confused in the second rotation as to what spells to use during ice phase to be sure you had the 2 mana ticks then ? When Xeno isn't active I mean, and if you casted thunder III again at that time wouldn't it be clipping the DOT quite largely ?
    (0)

  5. #5
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Fang0r View Post
    irrational buffs to blm
    No. BLM is already top dps by a nice margin. Next.
    (1)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Speaking personally, I think every job could use this sort of approach where a less-flexible/higher demand variant leads to higher performance, with the guideline rotation being "Good enough".

    Using this specific example - The "Good enough" 3/1/3 we have as standard and the 4/1, which if I remember right from reading into this a couple months ago, was a more high risk approach where any gains were easily lost.

    This may have changed since then, as I was primarily interested in it due to speculation we made in black mage threads before the expansion released about the possibility of a F1-less rotation, and not to actually do it.

    On the other hand, having multiple, equal powered variant rotations goes to the "right tool, right job" angle of design, and that's not bad either so.

    I guess I don't think it's necessary, but wouldn't say no to it?
    (2)

  7. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Per rongway's maths, it might seem like a potency increase would still retain that flexibility, with such a negligible difference between the rotations. Which might even be more in line with the idea of having those variants, by trying to match up potencies as closely as possible. Kinda sounds like an exciting idea, to effectively have 2 rotations available.
    (0)

  8. #8
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Ice mage, go
    (0)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Karshan View Post
    I'm a "false beginner" BLM ; I'm confused in the second rotation as to what spells to use during ice phase to be sure you had the 2 mana ticks then ? When Xeno isn't active I mean, and if you casted thunder III again at that time wouldn't it be clipping the DOT quite largely ?
    You have 1s after Blizzard III, 2.5s casting Thunder, and 1.5s casting Fire III, so short of 5s total when accounting for spell speed. You need t>3.0s and t≤6.0s to get a second tick, so there's an okay probability that you'll get the two ticks. However, in the event that you only get the one tick, it's still just barely a potency gain over the intended rotation if you do an ultrashort rotation for that one time only.

    (1)
    Last edited by Rongway; 09-16-2020 at 05:19 PM.
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  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rongway View Post
    You have 1s after Blizzard III, 2.5s casting Thunder, and 1.5s casting Fire III, so short of 5s total when accounting for spell speed. You need t>3.0s and t≤6.0s to get a second tick, so there's an okay probability that you'll get the two ticks. However, in the event that you only get the one tick, it's still just barely a potency gain over the intended rotation if you do an ultrashort rotation for that one time only.

    In that case, Blizzard IV would only be short about 40p, and OP's suggestion of 70p might be better than my suggestion of 90p after all, to account for the short rotation not being able to guarantee 4x FireIV on every rotation.
    (4)
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