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  1. #11
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    i usually give everyone cards since they do all the same now
    (0)

  2. #12
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Jkap_Goat View Post
    i usually give everyone cards since they do all the same now
    They have twice the strength when used on the correct job, so you should really be making an effort to target people with the right cards. There are some possible exceptions to this based on situation, of course, but most of the time it's worth being smart about who you target. E.g. If you're in a group that is all melee and you've used up all your draws and are still stuck with a Bole, Ewer or Spire then it's okay to give it to one of the melee since at least one of them should be able to do more with a 3% boost than you would with a 6%. If using it on yourself would be more effective then I would instead direct you to the Tales from the Duty Finder thread since an entire party of melee that bad is worth a post there.
    (1)

  3. #13
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mhaeric View Post
    They have twice the strength when used on the correct job, so you should really be making an effort to target people with the right cards. There are some possible exceptions to this based on situation, of course, but most of the time it's worth being smart about who you target. E.g. If you're in a group that is all melee and you've used up all your draws and are still stuck with a Bole, Ewer or Spire then it's okay to give it to one of the melee since at least one of them should be able to do more with a 3% boost than you would with a 6%. If using it on yourself would be more effective then I would instead direct you to the Tales from the Duty Finder thread since an entire party of melee that bad is worth a post there.
    The other way round however, a party full of ranged with a melee card, it is entirely worth throwing on a tank.
    6% on a tank is almost always better than 3% on a ranged dps.
    (1)

  4. #14
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    But practically speaking, just throw all the cards at the damage dealer with the lowest number in the party list (the DD with the highest enmity) unless two people are consistently going back and forth between #2 and #3. The "wrong" DD only has to be doing 2.92% more DPS than the "right" DD for them to get more benefit out of the wrong card, and if they've been #2 since before your last card, they are most likely over that threshold.
    (1)
    Error 3102 Club, Order of the 52nd Hour

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