I think Eureka was in a way them trying to recapture the open world dungeon aspect of XI with some success, and for that I liked it. The associated grind pretty much meaningless grind associated with it is what bugged me about it. The hunt for loot and such is great, but you going in and getting levels that are legit meaningless outside of that content sucked a lot of the possible joy out of it for me. And it's not a short time investment even now, it's shorter than it was but it's still time consuming and beggers questions like da-heck was this thought process behind this? It isn't to say I don't enjoy Eureka but.. it's got issues.

That being said, I'd like more open world types of areas where you can go with your friends and fight things scaled to a perhaps a light party's difficulty.. similar to heading out to crawler's nest with your homies. There'd be legit xp camps, people could still queue up for duty finder stuff and do their dailies etc, but if you just wanted to chill with fc members and get your grind on in a level equivalent area like an over world dungeon and grind for several hours, you can do that. Without the stigma of your grind being meaningless. I'm guessing that is kinda sorta what the new "relic" quest area will be, but make something like that accessible for people who aren't chasing relics. FATES get hecking boring fast, and are kind of brain dead level, and queue'ing up as a dps in duty finder isn't exactly fun. And for people that have ran roulettes constantly and want a change, it might be just the kind of thing they're looking for to level some other class/job.