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  1. #1
    Player
    Zazay's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Y'mhitra Rhul
    World
    Lich
    Main Class
    Scholar Lv 74
    Quote Originally Posted by HakaseNyan View Post
    I feel like there should be some sort of limit towards daily turn-ins.

    Diadem: Maybe a daily time allotment, and/or limit on material submissions; Umbral materials would need to give a bonus to prevent easily hitting a hard limit.

    Crafting: This one would be a littler trickier to limit, I think. Even if you restrict the amount of daily turn-ins, crafters would still be able to cherry pick which tier(collectability) of expert craft to turn-in and reach a hard limit. Could add something that rotates a bonus for specific craft turn-in?

    I was at the sidelines experiencing others grind their life away for ranking titles, and I believe preventing this unhealthy level of grinding would be a real treat.
    This. I would vote for that. Seems people like to hoard their collectibles until the last day and then snipe the leaderboards out of the blue. Might be tacticalwise not bad, but its bad sportmanship (also because they barely contribute to the mid-progress of the restoration with this method and/or trigger the fate spawn at oddly hours).
    (4)
    Life is a journey, not a destination. - Ralph Waldo Emerson

  2. #2
    Player
    Xeronia's Avatar
    Join Date
    Jun 2016
    Posts
    319
    Character
    Xeronia Alden
    World
    Exodus
    Main Class
    Summoner Lv 100
    If you are going to hold a competition you have to be more serious about reigning in the bots is my only complaint. I see the broken bot I caught who was number one on their server for mining still is number one in the final rankings and was not removed. I hope they enjoy their "well earned" title.
    (10)

  3. #3
    Player
    Vasala's Avatar
    Join Date
    Aug 2014
    Posts
    292
    Character
    Brizzyne Windsong
    World
    Exodus
    Main Class
    Bard Lv 80
    I would suggest in the future to put in a quota to receive the titles instead of a competition. Then the amount could be set at something that does not promote players putting in potentially unhealthy amounts of time gathering or crafting to try to get the rewards. This would also make it so players who are cheating would not have the chance to prevent normal players from gaining the rewards. For this season I was lucky to have chosen to go with leatherworker so was able to hit top 12 without having to put in crazy amounts of time but some of the crafting professions had crazy levels they had to hit to compete and the gatherers had to deal with people using bots to get into the top 12 as well (I am guessing there were issues with that in crafting as well).
    (4)

  4. #4
    Player
    Oniji's Avatar
    Join Date
    Oct 2011
    Posts
    73
    Character
    Oni Ji
    World
    Ravana
    Main Class
    Thaumaturge Lv 100
    • The way the event is designed promotes unhealthy behaviour. The fact that there is no timecap and it goes for 10 days. The goalposts are constantly moving away from you and the more aggressively you and the others around you sprint at the goalposts the faster it moves away. It is a vicious feedback loop. It is fine for short bursts, but 10 days is really exhausting.
    • Bots seem to be prevalent during this event, which exacerbated the above problem.
    • Hopefully, if they do more events like this in the future, they make the rewards attainable in a knowable/finite amount of time/score.
      For example, make the titles a reward for reaching score thresholds (e.g. 10k Beatus, 200k Saint) and have the leaderboard just be the order that people obtained Saint with no reward attached to it.
    • This was the first time I had done expert recipes and it was really enjoyable. Would like to see more of this type of crafting at end-game, outside the event.
    • Some servers were disproportionately harder to get Top 12 than other servers. Perhaps if ranking is tied to a reward, adjust the rank threshold based on server population or number of max level DoH/DoL.
    (18)

  5. #5
    Player
    Varance's Avatar
    Join Date
    Feb 2014
    Posts
    2
    Character
    Meli Chelewae
    World
    Hyperion
    Main Class
    Machinist Lv 80

    Phase 3 Restoration Feedback

    I'd like to suggest some changes for future seasons of Ishgard Restoration. In my opinion, the event in its current form encourages unhealthy practices and behavior.

    Gathering:

    I achieved Saint status for Mining in Phase 3, and I had to do some incredibly unhealthy things to my body and sleep schedule to pull it off. Several of my friends going for Saint in both crafting and gathering did the same. For the sake of those who come after, and those who were just shy of Top 12 that will try again next season, please consider reducing the maximum amount of time you can spend on Ishgardian Restoration each day.

    Example: You get one chance at Diadem each day. Give it your best 3 hour run. Plenty of time to farm materials for casual gatherers, and competitive gatherers are judged on how well they can gather items during a 3 hour window each day.

    -

    Crafting:

    Along the lines of the above suggestion, reduce the amount of time spent on restoration crafting each day. Impose a maximum limit of how many items the restoration effort will accept each day. Additionally, I feel there was too large a gap between the normal and expert synthesis options. Having other difficulty options in the middle would have been nice, and could be used to create a crafting progression during the event.

    Example: You may turn in up to 10 items per day. The collectability value of the item is added to your score.

    -

    Score and Ranking:

    I would like to see Ishgard Restoration or similar events in the future use a rank-and-tier system, where players achieve both an overall rank from score, and a tier based on what kind of items they're turning in. Rank recognizes overall skill put forth during the competition, while Tier recognizes overall effort put forth during the competition. Items would need to be turned in each day, which eliminates item hoarding until the last day. Rewards are based on tier, rank is for bragging rights.

    Example: After turning in a certain number of 1 Star crafts, you're prompted to turn in a 2 Star craft with a certain minimum collectability. Once you do that, you promote to the next tier and can turn in 2 Star crafts for score. Once you turn in enough 2 Star crafts, you may promote by turning in a 3 Star collectable. This continues up to Expert Recipies at the top tier.

    Same thing can be done for gathering. Change unclouded nodes to be collectable-focused. After you turn in a certain number of 1 Star crafting materials, you are promoted to bring back a 2 Star item from an unclouded node with a certain minimum collectability. Once that's done, you can turn in 2 Star crafting materials for score. Enough of those, turn in a collectable 3 Star unclouded item to promote again... continuing up to artisanal materials.

    At the end of the season, players are rewarded based on what tier they achieved during the competition, and all Diadem/item turn-in restrictions are removed afterward to allow for casual off-season crafting and gathering.
    (2)
    Last edited by Varance; 09-18-2020 at 10:18 PM.

  6. #6
    Player
    hqdm's Avatar
    Join Date
    Aug 2013
    Posts
    234
    Character
    Honey Hole
    World
    Tonberry
    Main Class
    Gladiator Lv 2
    Delete heat wave.

    I like this difficulty level of crafting, but I don't like the time constraints bc it promotes playstyle that runs counter to how normally relaxing gathering / crafting is.

    Green mats markedly more expensive this time around. I feel like in order to incentivize ppl gathering green mats in Diadem, timed/weather nodes must have a greater point value associated, because otherwise there is no reason to go gather them for DoL-rankers since they will impede progress by deviating from their current route.
    (7)

  7. #7
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    My biggest complaint at the moment, is all the "I had to do this and its unhealthy" nonsense. You didn't HAVE to, you WANTED to.

    big difference
    (14)

  8. #8
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,537
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    - 10 days is far too long for the compatition, and also at the same time is not enough for the Firmiment building, which will now slow down in progress. Consider lowering the compatition time period and doing it more then once per phase. Right now it's people who are willing to push themselves to unhealthy degrees.

    - Since you changed the title back to the first one, this round had a decent amount of people who already had Saint take spots from people who didn't, all because it's a seperate achievement from the last one. There's also a handful of people on multiple servers who are in top 12 multiple catagories. I don't think you should disallow people from competing because there's new items/titles one can get, but something should be there so new people aren't worried about losing spots to repeat winners.

    - Gathering needs something big to fix it, it's even more dependent on pushing yourself to unhealthy degrees.
    (10)

  9. #9
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,537
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SinisterJoints View Post
    My biggest complaint at the moment, is all the "I had to do this and its unhealthy" nonsense. You didn't HAVE to, you WANTED to.

    big difference
    You're right, and that's why by day 5 I stopped because I realized how it was affecting me and it's nothing more then a title. But some people will do anything for something they want, and in their mind it becomes a "I absolutely need to do this".
    (0)

  10. #10
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Got 11k points. Got some scrips while at it and called it a day.
    (2)
    Sometimes rumors are just... rumors.

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