I am not a regular user of these forums, as I try to spend my free time actually playing the game, so I apologize if this is not the best place to post that topic in hopes that it reaches whom it concerns as feedback, but it does look like the most fitting section.
I am also sure this subject has been brought up a lot, but I believe the matter may not have been expressed in the way that hit me recently.

The glamour system is a very important part of the game for many players. It can provide lots of enjoyment on principle and have a lot of depth with the tremendous amount of combinations it opens up. But it needs to be well implemented, of course, lest any enjoyment be ruined by U.I. considerations.

And no matter the different ways to approach it, it all boils down to one thing:



When I get a beautiful piece of gear, it is supposed to be a moment of celebration, to bring me joy as a player.
This is not the case.
Any positive feeling is almost immediately replaced by frustration, anger, and sadness, as obtaining nice loots means having to choose what other nice cosmetic option I will have to throw away.
And such feelings from players are an important indicator of the state of a game feature.



If you can understand this and how it is important, I should not need to explain any further. As long as this focal point drives the future of the system, logic will provide you with the correct course for any decision.

But if you are inclined to read some more, I'll detail a few points about it below (because of the character limit I apparently reached...).