Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 36
  1. #21
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    863
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Yencat View Post
    I used to do that as well, but it was a little finicky and that was about its only use outside of trolling your friends so I can't say I miss it that much. But now it's just... Kinda there?
    basically its just good for that one person (for whatever reasons) who runs the opposite direction of the group with a monster in tow. But other than that its a useless skill now.

    I was sad they removed the dmg on it.
    (0)

  2. #22
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yencat View Post
    Not anymore, they removed the knockback effect on [Fluid Aura].
    Wait, but... didn't they remove the damage from it and leave it as just a knockback spell? And now they removed the knockback?

    Does it even do anything now?
    (1)

  3. #23
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    863
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Iscah View Post
    Wait, but... didn't they remove the damage from it and leave it as just a knockback spell? And now they removed the knockback?

    Does it even do anything now?
    it just binds.
    (2)
    Last edited by MsMisato; 09-18-2020 at 02:23 AM.

  4. #24
    Player
    Cincierta's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    1,193
    Character
    Alaha Vellonnu
    World
    Lamia
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vortuna View Post
    You mean a vacuum, and I'd 100% welcome that, ranged units just trigger me during pulls.
    I just suddenly had a vision of a lalafell paladin wielding a Hoover vac with this maniacal look on their face and the mobs running for their life.
    (0)
    This one is beyond your help. Only sleep can save her now.

  5. #25
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Cincierta View Post
    I just suddenly had a vision of a lalafell paladin wielding a Hoover vac with this maniacal look on their face and the mobs running for their life.
    Luigi's Mansion: Now With More Potato.
    (4)

  6. #26
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    I know this is a serious request but I came into this thread expecting joking responses and now I'm disappointed I didn't find them...

    (I, for one, would love if tanks had the opposite of Rescue, so that I could yeet away stupid DPS and healers who stand in front of the boss and get themselves cleaved...)
    (0)

  7. #27
    Player
    Shadotterdan's Avatar
    Join Date
    Nov 2014
    Posts
    222
    Character
    Shalala Shala
    World
    Hyperion
    Main Class
    Paladin Lv 90
    In addition to ranged mobs being a PITA to deal with, I would also love having such an ability for situations where someone else pulls aggro (or I miss one mob in a group with my aoe) and reacts by running away (though I guess I could just refuse to shield lob until they learn to bring it closer where all my best enmity works). Another pet peeve of mine before aggro was made easier was positioning mobs. If I need to get the add to the other end of the arena to avoid a wipe but the dps was ripping damage too much for shield lob to keep up I got pissed real fast. I guess these days I don't really need vacuum that much but man, back in ARR I would have killed for that. I still get pissy doing Garuda EX or Ancients Maze preemptively.
    (0)

  8. #28
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    For some reason, casts in this game require mobs to be stationary. Actions that force movement can actually cancel casts, even ones that are supposed to be interruptible. A classic example of this was using Holmgang on the Dreadwash add in Levithan Ex and jumping away from it. The mob is forced to move, and the cast is cancelled. I suspect that's why Holmgang was lowkey changed this expansion, along with a lot of the old knockback abilities. They still exist in PvP, just not in PvE. There's also a related bug in which forced movement prevents activation of boss abilities. To prevent exploits, a lot of newer bosses are simply auto-position themselves and lock themselves into place for big casts.

    I think it's a legacy flaw in their coding. We should be able to have fights where mobs attack and move at the same time. This game's coding just doesn't allow it.
    (1)

  9. #29
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Maybe they can call it "Grip of Death" <_<
    (1)

  10. #30
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    WAR's holmgang once pulled enemies in but apparently Holmgang also interrupted cast bars of bosses so that aspect was removed since it enabled skipping mechanics of a fight and the boss to be literally clueless about what to do.

    WAR was just too smooth, pulling an enemy in and hooking them to silence them rather than using words with interjection.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast