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  1. #1
    Player
    Huxian's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah, Thanalan
    Posts
    2
    Character
    Soul Huxian
    World
    Lamia
    Main Class
    Gunbreaker Lv 80

    Tanks should have their own variant of "Rescue"

    Not sure why they removed knock backs from DPS and WHM but I think tanks should have their own variant of rescue for pulling in ranged enemies. There's always one or two ranged enemies that drive my OCD crazy on pulls.
    (20)

  2. #2
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    There are several ways to fix this by using basic mechanics. Namely, LOS the mob. Move behind a wall and they will lose sight of you, so they'll run up to and around the scenery to get to you. Admitedly, this isn't possible 100% of the time, most notably in Anyder (lvl 80 dungeon from 5.2) between the 1st an 2nd bosses, the walls arent high enough and the mobs can see you over them, so they dont move.

    But yes, i do think some jobs should get their knockbacks back again, its not like they adversely affected raids or anything like that.
    (2)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  3. #3
    Player
    Huxian's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah, Thanalan
    Posts
    2
    Character
    Soul Huxian
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    True, it may not really be worth adding in for something that's just an issue with some dungeons.
    (0)

  4. #4
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VenKitsune View Post
    Admitedly, this isn't possible 100% of the time, most notably in Anyder (lvl 80 dungeon from 5.2) between the 1st an 2nd bosses, the walls arent high enough and the mobs can see you over them, so they dont move.
    Actually you can LoS them. Once you head up the slope going up, keep running to the left until you’re about halfway between the corridor walls (but don’t actually go into that corridor) that leads to the second boss. Then you just double back and pull the pack towards the casters who should be just about gathered near the top of the slope and running towards you but stopping at the pillar.
    (2)
    Last edited by AdamFyi; 09-17-2020 at 05:45 PM.

  5. #5
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AdamFyi View Post
    Actually you can LoS them. Once you head up the slope going up, keep running to the left until you’re about halfway between the corridor walls (but don’t actually go into that corridor) that leads to the second boss. Then you just double back and pull the pack towards the casters who should be just about gathered near the top of the slope and running towards you but stopping at the pillar.
    It's enough to wait at the bottom left at the stairs leading to the second boss (stand in the corner all the way), they all come.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VenKitsune View Post
    There are several ways to fix this by using basic mechanics. Namely, LOS the mob. Move behind a wall and they will lose sight of you, so they'll run up to and around the scenery to get to you. Admitedly, this isn't possible 100% of the time, most notably in Anyder (lvl 80 dungeon from 5.2) between the 1st an 2nd bosses, the walls arent high enough and the mobs can see you over them, so they dont move.

    But yes, i do think some jobs should get their knockbacks back again, its not like they adversely affected raids or anything like that.
    This just makes me even more greatly want Smokescreen to have been an actual smokescreen (forcing ranged mobs into the smoke), blinds to be range-dependent and thereby force ranged enemies nearer, for virtually all attacks to be interceptable, allies hit by an enemy AoE to block those they shadow relative to the AoE's origin, etc., etc. There's a ton more nuance that could go into to the (party-wide, even) tasks of tanking that we either preemptively precluded or gutted from the game.
    (0)

  7. #7
    Player
    Vortuna's Avatar
    Join Date
    Aug 2020
    Posts
    54
    Character
    Vortuna Solaris
    World
    Gilgamesh
    Main Class
    Miner Lv 90
    You mean a vacuum, and I'd 100% welcome that, ranged units just trigger me during pulls.
    (11)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Being able to yank ranged enemies into the group would be so satisfying.
    (10)

  9. #9
    Player
    M0rrigan's Avatar
    Join Date
    Sep 2020
    Posts
    55
    Character
    Namie Amuro
    World
    Louisoix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Iscah View Post
    Being able to yank ranged enemies into the group would be so satisfying.
    *Tera's lancer intensifies* It was indeed satisfying.
    (0)

  10. #10
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Iscah View Post
    Being able to yank ranged enemies into the group would be so satisfying.
    *Blue Mage laughs in Sticky Tongue*
    (3)

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