Tank's don't need a draw in skill for enemies. They need a punting skill to get squishy people out of AoE's because too many of them tunnel vision on their DPS numbers.
Tank's don't need a draw in skill for enemies. They need a punting skill to get squishy people out of AoE's because too many of them tunnel vision on their DPS numbers.
Yeah, let tanks throw other players around. Because Rescue trolling doesn't get enough complaints.
Tanks should have their own thing, not be carbon copies of each other. I dont see this as a requirement for tanks
It would be called "Yeet".
Could give tanks a role skill that draws in all enemies within a certain range, which should be larger than their standard AoE. Screw having to target a single stray ranged. That's as useless as using provoke during trash pulls to grab a mob chomping on the healer's face.
This just makes me even more greatly want Smokescreen to have been an actual smokescreen (forcing ranged mobs into the smoke), blinds to be range-dependent and thereby force ranged enemies nearer, for virtually all attacks to be interceptable, allies hit by an enemy AoE to block those they shadow relative to the AoE's origin, etc., etc. There's a ton more nuance that could go into to the (party-wide, even) tasks of tanking that we either preemptively precluded or gutted from the game.There are several ways to fix this by using basic mechanics. Namely, LOS the mob. Move behind a wall and they will lose sight of you, so they'll run up to and around the scenery to get to you. Admitedly, this isn't possible 100% of the time, most notably in Anyder (lvl 80 dungeon from 5.2) between the 1st an 2nd bosses, the walls arent high enough and the mobs can see you over them, so they dont move.
But yes, i do think some jobs should get their knockbacks back again, its not like they adversely affected raids or anything like that.
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