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  1. #1
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    WAR's holmgang once pulled enemies in but apparently Holmgang also interrupted cast bars of bosses so that aspect was removed since it enabled skipping mechanics of a fight and the boss to be literally clueless about what to do.

    WAR was just too smooth, pulling an enemy in and hooking them to silence them rather than using words with interjection.
    (0)

  2. #2
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Tank's don't need a draw in skill for enemies. They need a punting skill to get squishy people out of AoE's because too many of them tunnel vision on their DPS numbers.
    (0)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Yeah, let tanks throw other players around. Because Rescue trolling doesn't get enough complaints.
    (0)

  4. #4
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Tanks should have their own thing, not be carbon copies of each other. I dont see this as a requirement for tanks
    (0)

  5. #5
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    It would be called "Yeet".
    (0)

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Could give tanks a role skill that draws in all enemies within a certain range, which should be larger than their standard AoE. Screw having to target a single stray ranged. That's as useless as using provoke during trash pulls to grab a mob chomping on the healer's face.
    (0)

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