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  1. #31
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Tank's don't need a draw in skill for enemies. They need a punting skill to get squishy people out of AoE's because too many of them tunnel vision on their DPS numbers.
    (0)

  2. #32
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Yeah, let tanks throw other players around. Because Rescue trolling doesn't get enough complaints.
    (0)

  3. #33
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Tanks should have their own thing, not be carbon copies of each other. I dont see this as a requirement for tanks
    (0)

  4. #34
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    It would be called "Yeet".
    (0)

  5. #35
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Could give tanks a role skill that draws in all enemies within a certain range, which should be larger than their standard AoE. Screw having to target a single stray ranged. That's as useless as using provoke during trash pulls to grab a mob chomping on the healer's face.
    (0)

  6. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VenKitsune View Post
    There are several ways to fix this by using basic mechanics. Namely, LOS the mob. Move behind a wall and they will lose sight of you, so they'll run up to and around the scenery to get to you. Admitedly, this isn't possible 100% of the time, most notably in Anyder (lvl 80 dungeon from 5.2) between the 1st an 2nd bosses, the walls arent high enough and the mobs can see you over them, so they dont move.

    But yes, i do think some jobs should get their knockbacks back again, its not like they adversely affected raids or anything like that.
    This just makes me even more greatly want Smokescreen to have been an actual smokescreen (forcing ranged mobs into the smoke), blinds to be range-dependent and thereby force ranged enemies nearer, for virtually all attacks to be interceptable, allies hit by an enemy AoE to block those they shadow relative to the AoE's origin, etc., etc. There's a ton more nuance that could go into to the (party-wide, even) tasks of tanking that we either preemptively precluded or gutted from the game.
    (0)

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