Holmgang used to have a draw-in effect back in the before-times.![]()
I think this is a great idea! It would probably work only on normal enemies anyway and not on bosses, so it wouldn't be too overpowered. It would be great for dungeons.
Yes, you can LoS the enemies, but often you have overeager DPS that just attack the ranged enemy like crazy or a healer who casts a Regen on you before pull and the enemies are all over the place, which can get infuriating.
So if the draw-in has a longer CD it wouldn't be up every time, and you wouldn't be able to use it on all pulls, so you'd still have to position yourself and the enemies.
Tanks do have a version of Rescue, it's called Shirk, lol.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
So, basically Death Grip and Gorefiend's Grasp from WoW. I do miss those, they were very fun to use, although we have far less ranged caster mobs than WoW in dungeons.
Give me back Blank Shot on MCH. It was great for knocking those pesky ranged enemies back into the pile.
I know this is a serious request but I came into this thread expecting joking responses and now I'm disappointed I didn't find them...
(I, for one, would love if tanks had the opposite of Rescue, so that I could yeet away stupid DPS and healers who stand in front of the boss and get themselves cleaved...)
In addition to ranged mobs being a PITA to deal with, I would also love having such an ability for situations where someone else pulls aggro (or I miss one mob in a group with my aoe) and reacts by running away (though I guess I could just refuse to shield lob until they learn to bring it closer where all my best enmity works). Another pet peeve of mine before aggro was made easier was positioning mobs. If I need to get the add to the other end of the arena to avoid a wipe but the dps was ripping damage too much for shield lob to keep up I got pissed real fast. I guess these days I don't really need vacuum that much but man, back in ARR I would have killed for that. I still get pissy doing Garuda EX or Ancients Maze preemptively.
For some reason, casts in this game require mobs to be stationary. Actions that force movement can actually cancel casts, even ones that are supposed to be interruptible. A classic example of this was using Holmgang on the Dreadwash add in Levithan Ex and jumping away from it. The mob is forced to move, and the cast is cancelled. I suspect that's why Holmgang was lowkey changed this expansion, along with a lot of the old knockback abilities. They still exist in PvP, just not in PvE. There's also a related bug in which forced movement prevents activation of boss abilities. To prevent exploits, a lot of newer bosses are simply auto-position themselves and lock themselves into place for big casts.
I think it's a legacy flaw in their coding. We should be able to have fights where mobs attack and move at the same time. This game's coding just doesn't allow it.
Maybe they can call it "Grip of Death" <_<
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