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  1. #1
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    868
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Iscah View Post
    Wait, but... didn't they remove the damage from it and leave it as just a knockback spell? And now they removed the knockback?

    Does it even do anything now?
    it just binds.
    (2)
    Last edited by MsMisato; 09-18-2020 at 02:23 AM.

  2. #2
    Player
    Derby_Crash's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    43
    Character
    Derby Crash
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80
    Holmgang used to have a draw-in effect back in the before-times.
    (2)

  3. #3
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    I think this is a great idea! It would probably work only on normal enemies anyway and not on bosses, so it wouldn't be too overpowered. It would be great for dungeons.
    Yes, you can LoS the enemies, but often you have overeager DPS that just attack the ranged enemy like crazy or a healer who casts a Regen on you before pull and the enemies are all over the place, which can get infuriating.
    So if the draw-in has a longer CD it wouldn't be up every time, and you wouldn't be able to use it on all pulls, so you'd still have to position yourself and the enemies.
    (0)

  4. #4
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Tanks do have a version of Rescue, it's called Shirk, lol.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    So, basically Death Grip and Gorefiend's Grasp from WoW. I do miss those, they were very fun to use, although we have far less ranged caster mobs than WoW in dungeons.
    (0)

  6. #6
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Give me back Blank Shot on MCH. It was great for knocking those pesky ranged enemies back into the pile.
    (0)

  7. #7
    Player
    sarehptar's Avatar
    Join Date
    Mar 2014
    Posts
    576
    Character
    Yehn'zi Panipahr
    World
    Coeurl
    Main Class
    Dark Knight Lv 90
    I know this is a serious request but I came into this thread expecting joking responses and now I'm disappointed I didn't find them...

    (I, for one, would love if tanks had the opposite of Rescue, so that I could yeet away stupid DPS and healers who stand in front of the boss and get themselves cleaved...)
    (0)

  8. #8
    Player
    Shadotterdan's Avatar
    Join Date
    Nov 2014
    Posts
    222
    Character
    Shalala Shala
    World
    Hyperion
    Main Class
    Paladin Lv 90
    In addition to ranged mobs being a PITA to deal with, I would also love having such an ability for situations where someone else pulls aggro (or I miss one mob in a group with my aoe) and reacts by running away (though I guess I could just refuse to shield lob until they learn to bring it closer where all my best enmity works). Another pet peeve of mine before aggro was made easier was positioning mobs. If I need to get the add to the other end of the arena to avoid a wipe but the dps was ripping damage too much for shield lob to keep up I got pissed real fast. I guess these days I don't really need vacuum that much but man, back in ARR I would have killed for that. I still get pissy doing Garuda EX or Ancients Maze preemptively.
    (0)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    For some reason, casts in this game require mobs to be stationary. Actions that force movement can actually cancel casts, even ones that are supposed to be interruptible. A classic example of this was using Holmgang on the Dreadwash add in Levithan Ex and jumping away from it. The mob is forced to move, and the cast is cancelled. I suspect that's why Holmgang was lowkey changed this expansion, along with a lot of the old knockback abilities. They still exist in PvP, just not in PvE. There's also a related bug in which forced movement prevents activation of boss abilities. To prevent exploits, a lot of newer bosses are simply auto-position themselves and lock themselves into place for big casts.

    I think it's a legacy flaw in their coding. We should be able to have fights where mobs attack and move at the same time. This game's coding just doesn't allow it.
    (1)

  10. #10
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Maybe they can call it "Grip of Death" <_<
    (1)

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