Not sure why they removed knock backs from DPS and WHM but I think tanks should have their own variant of rescue for pulling in ranged enemies. There's always one or two ranged enemies that drive my OCD crazy on pulls.
Not sure why they removed knock backs from DPS and WHM but I think tanks should have their own variant of rescue for pulling in ranged enemies. There's always one or two ranged enemies that drive my OCD crazy on pulls.
There are several ways to fix this by using basic mechanics. Namely, LOS the mob. Move behind a wall and they will lose sight of you, so they'll run up to and around the scenery to get to you. Admitedly, this isn't possible 100% of the time, most notably in Anyder (lvl 80 dungeon from 5.2) between the 1st an 2nd bosses, the walls arent high enough and the mobs can see you over them, so they dont move.
But yes, i do think some jobs should get their knockbacks back again, its not like they adversely affected raids or anything like that.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
True, it may not really be worth adding in for something that's just an issue with some dungeons.
You mean a vacuum, and I'd 100% welcome that, ranged units just trigger me during pulls.
Being able to yank ranged enemies into the group would be so satisfying.
If you know what you're doing grouping up even the ranged enemies with all the rest isn't too hard. I wouldn't say no to being able to do it at the press of a button though.
...I think I've just realised a use for Fluid Aura.
Can I shove things around with that? I literally haven't cast it in years at this point.
Holmgang used to have a draw-in effect back in the before-times.![]()
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