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Thread: Animation issue

  1. #1
    Player

    Join Date
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    Animation issue

    I am trying to resubmit this with all the requested information.

    Greetings,

    Thank you for submitting your report! We appreciate your patience while this matter was investigated. Unfortunately, based on the information that was provided, the concerns regarding the sprint animation could not be replicated. If you are still experiencing this concern, please re-submit this report with specific details regarding the characters that you have experienced this on, as well as the race/gender of each character. Also, if possible, please provide a link to a video of the concerns that you are experiencing. Thanks again for your patience and cooperation!

    FINAL FANTASY XIV Game Master Team
    Characters experienced this on:
    All characters

    Race:
    All Races (lalafell probably is not a good race to test this on, as their legs are small.)

    Gender:
    All genders

    Link to a video of a Lancer running.
    https://www.youtube.com/watch?v=vl0tuq3y8Zs


    It is imperative that the viewer notice the legs from the side view of the character while specifically using the action "sprint" as a "Lancer/Dragoon" with the weapon "drawn." This is when the legs begin moving unnaturally.

    When LNC/DRG has their weapon "drawn" Their legs, during the sprint animation start and stop. If you compare the legs movements with any other job/class, or with the weapon sheathed, it is much more smooth.


    Going even further.

    If you watch the video that was linked, and set the playspeed at 0.5, you can see even more clearly how the left leg will "stall" or "stop" then "teleport" to "resume" the animation during "sprinting" with the weapon "drawn."

    I will link the video again.

    https://www.youtube.com/watch?v=vl0tuq3y8Zs


    Explaining even further:

    During the point at which the left leg is "bent" at the "knee" you can clearly see, when the video is slowed down to 0.5 speed, that the leg completely stops moving while sprinting. This is completely unnatural. This is not the case with any other sprint animation.

    Date & Time: Friday July 24th 4:15am CST
    Frequency: Always
    World name: All worlds
    Character name: All characters
    Retainer name: Not applicable
    NPC name: Not applicable
    Monster name: Monsters cannot sprint
    Class/Level: Lancer, Dragoon, level 1 and above.
    Party or solo: Party and solo. Both.
    In-game time: 3:55pm Eorzean time
    Area and coordinates: All areas
    Housing: Housing locations cannot sprint.



    Steps:
    1. Equip a main hand weapon for Lancer or Dragoon.
    2. Set UI camera settings to "Legacy"
    3. Switch stance to "active" or also known as "weapon drawn."
    4. Use the action "Sprint."
    5. Move character forward, while watching the Lancer/Dragoon legs.
    6. Turn the camera with the Legacy setting, to the side of the character so you can view the legs of the character while the character is running to closely examine exactly whats being said.
    7. The legs move in a very unnatural way.
    8. To compare, change stance to "weapon sheathed."
    9. Use the action "sprint"
    10. Turn the camera to the side of the character to notice how legs move naturally.

    While as a LNC/DRG with a weapon drawn the run animation for sprint, the legs "lag." Or in other words, the animation is not smooth.

    To understand what I am saying you have to look at the legs from the side of the character.

    The Lancer or Dragoon sprint animation looks very unnatural and there seems to be some issue where the animation does this strange "pause" > "move" action. The legs appear to teleport or have very poor frame rates.


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    Model C7000

    PC Specs (If reporting graphical errors, full PC Specs are required.)
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    Microsoft Visual C++ 2013 x86 Minimum Runtime - 12.0.21005
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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Laptop Model Name: Desktop
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    Last edited by Daniolaut; 09-17-2020 at 11:58 AM.

  2. #2
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Going even further.

    If you watch the video that was linked, and set the playspeed at 0.5, you can see even more clearly how the left leg will "stall" or "stop" then "teleport" to "resume" the animation during "sprinting" with the weapon "drawn."

    I will link the video again.

    https://www.youtube.com/watch?v=vl0tuq3y8Zs


    Explaining even further:

    During the point at which the left leg is "bent" at the "knee" you can clearly see, when the video is slowed down to 0.5 speed, that the leg completely stops moving while sprinting. This is completely unnatural. This is not the case with any other sprint animation.
    (0)
    Last edited by Daniolaut; 09-17-2020 at 11:57 AM.