Quote Originally Posted by VenKitsune View Post
This is already in the game... has been for years. If you dont see the enemy even still, then you're not close enough to it. The way it works is that it displays things closer to your first, then uses priority based off of that. This is so that people with bad PC's can atleast see the dungeon mobs right next to them, instead of the one wandering about in the distance.

So yea, simple solution, walk closer.
This is false or it's true but poorly implemented. If you're literally on top of the enemy or basically touching it, it still won't load when there's too many people. This is exactly why train conductors yell out to dismiss chocobos and minions.

Also you say that the solution is to walk closer but this is basically like Steve Jobs telling someone that they're holding the phone wrong and is the reason why they are getting bad reception. The game needs to be fixed, plus as stated, walking closer won't fix this issue.



Quote Originally Posted by Amnmaat View Post
I support this. Hunt trains have become one of the few community based activities this game has, outside of Firmament reconstruction. This would benefit the game environment for many people.


They changed it for Eureka, but for some reason forgot/don't want to change it for the overworld. It's worth noting that s ranks don't disappear, can see them really far in fact. My guess is they don't want people ot spot A ranks too easily from far away like they can s ranks. Either way, the code exists within the game (Eureka) so they just have to be made aware that we need this change outside of Eureka.
Then let's hope the devs see this. I doubt they participate in hunt trains which is probably why they didn't ever fix it.