Ok... so I know there are many threads already about wanting/not wanting FFXI gear swap system in the game. I decided to make a new thread to actually discuss an alternative as we seem to have a very notable difference of opinion among the players.
Lets throw that idea of FFXI gear swap away for a minute, and not discuss it, clearly it was a system with its pros and cons.
It was an eyesore.
It demanded the players to get and carry many pieces of gear (good and bad).
Among many other things (this thread is not about that).
So after reading this one: (or most of it)
http://forum.square-enix.com/ffxiv/threads/42378-Legitimate-reasons-why-many-of-you-do-NOT-like-Gear-Swapping
I saw that there are no real suggestions as to where to go, just either wants or not wants, but then i saw a post by Xoo about materias, and i would like to elaborate on that idea.
Personally I would like a system that does the following:
1) Flows with the game properly (no blinking) perhaps with an animation...
2) Makes me want multiple choices of gear for each of the slots (It helps create a gap between my main jobs and not-so main jobs), and make sure i don't throw away my old useless gear.
3) That it keeps the game entertaining with endgame progression (in XI generally Sky and relicAF first, then the rest... Salvage, einherjar etc...). So that a few pieces from our current raids are phased out, but some stay.
4) That it doesn't kill crafting.
5) Lastly I would like the system a system that gives me an opportunity to keep those pieces of gear that are now obsolete, but I once wore proudly. Much like the initial materia system aimed to be.
Bonus)
1) Try to not destroy inventory spaces (like rdm in XI).
2) Try to keep the materia system.
(these two might be mutually exclusive)
--I know some of you don't like the gear swap idea because of the "lack of preparation " for a fight, but try to consider getting the gear your preparation for the next fight--
Ok, so on to the idea... Please keep in mind this is for endgame play not exping, but certainly we can accommodate for that...
This idea involves two new kinds of materia-like items and a new type of materia-like affixing, I will call the items Soul Gems and SoullessArmor (silly name yes, temporary).
What this new crafting process will do is split a piece of gear into two forms, one the Soul Gem and one the Soulless Armor. The Soul Gem will contain all the stats of the item, and the Soulless Armor will have now one slot for a "Soul Gem". This process only needs to be done the first time. There will also be a reverse process (to enable resell).
The Soulless Armor is what you actually equip for the way your character looks. This aspect will make you keep some items for their looks, create some uniqueness between the players so not 100% of the people who can use byakko's haidate will have them on as their main look.
The Soul Gem will carry all of the item's stats even what is added by materia and defense. They will be able to be changed during battle on the fly, but the Soulless Armor will not (you will keep the same outfit therefore addressing the blinking).
So clearly there needs to be some restrictions on the Soulless Armor, so we don't have mages running around in heavy plate and such; the soulless Armor and the Soul Gem will carry the same level and job/class restrictions as the armor piece that was split. They will conserve their Unique status if they have one, and all of them will be untradable (so the marketwards don't flood). Via the reverse process re-sell of split items will be possible, but it will only be possible to completely reverse the process if it returns the item to its original stats + whatever materia.
Ok... so theres a few issues that this system does not address, but can be addressed via other means.
First off... balancing the content, the content will need to have a progress. There will need to be a progression of content that gets increasingly more statwise demanding, so perhaps as patches are released the stat demand is higher. It will give that feeling of "hey I'm finally farming sea, after obtaining all that AF2,sky gear,HQ elemental staves, and so and so..."
It will help the casuals (who tend to shout for groups) by giving the more experienced players a reason to go back and get the gear they must have for their Hardcore LS (for that new job they want to play). It is arguable that there will be "elitism" in this matter, and people may not be invited because of their lack of gear. This issue is addressed by the fact that the gear they have while not as effective will be sufficient to clear the target raid/primal/NM/whatever. So elitism will more likely appear when shouting for higherstat play at which point players should just have an ls, and it should be clear that the reason for the lack of invite is that the player needs gear from A B C D E F G content before attempting H J K content...
So you want to just jump and get the best gear from H J K directly? That wont work... much like in XI there will be some pieces of gear in A B C D E F and G that are slotwise best option for casting some spell x or some ws y.
This has been a long post, last but not least, content should be challenging for the level of stats the players have while attempting it, but the drop system should fall heavier on the Hardcore players. As the patches progress and we get more content, the drop rate for old content should be increased as to allow for new Hardcore players and casual players to have the means to catch up to the Hardcore (and become one if they chose to do so).
Ok so I know the names i chose for the items are silly... but they are temporary. I know i must have missed some key concerns and would like to edit the idea as to address most or all of them. Discuss concerns and such, but no crying about what FFXI system used to be unless its relevant.
Don't forget to like the post if you like the idea, and also thanks for reading.
Please excuse any mistakes in my English as it is not my first language.
Likely that the next post be a please like if u dislike post. *do so even if it isn't*