Well some people just want something to sink millions of gil on. What are the gil sinks in this game? Player Housing is certainly one and it's a roll of dice whether any player will ever get a house.
But the "millions" is just a thrown out there figure, it could be any amount.
Like I said, I'm in game broke basically all the time. I don't know what things cost.
I just know I hear about the wealthier players wanting something to spend gil on.
And my question is why? If people are uncomfortable with having too much money, maybe the game should take a look at lowering the maximum amount of gil people can hold. I actually like not having to run out of money and still be able to buy things I like without having to actively farm for gil. This idea that a gil sink is necessary/wanted is just so foreign a concept to me.
The major issue I can see, and I know the bots selling it and the people who think its important will disagree...I don't get it. Are you being snarky at me?
What does it hurt to have Fantasias purchasable with large amounts of gil as well as on Mogstation? Name changes would still cost real money.
I mean, I likely wouldn't buy them because I never have any gil but some people do want something to spend gil on.
Unlike other MMOs races in FFXIV are purely cosmetic so no aspect of game balance would be harmed.
but.. VIRTUAL MONEY IS MEANINGLESS
being able to buy things with gil from the cash shop is not going to pay for any game or company costs. so, I dont see that wish going anywhere.
There are people with multiple capped gil retainers. There is far too much money out in the economy. These few can control markets at will when they want to. However it would be unfair to simply lower the cap and "oh well.. you guys are SOL" especially since crazy amounts or not, they did (usually) get it all within game mechanics. We need something for these people to spend money on that isn't simply swirling the gil around the population. The game lacks adequate gil sinks. Housing is a one time purchase. Repairs are laughable. Teleportation is a extremely minor cost. We used to have things like failing regular melding or difficult crafts to take things out of circulation but all those got turned wayyy down.And my question is why? If people are uncomfortable with having too much money, maybe the game should take a look at lowering the maximum amount of gil people can hold. I actually like not having to run out of money and still be able to buy things I like without having to actively farm for gil. This idea that a gil sink is necessary/wanted is just so foreign a concept to me.
We need sinks that work for "endgame" people. We need to take some money out of the economy permanently. For many gil is meaningless. They can buy ANYTHING on the AH without even blinking. I used to be one of those who looked at the housing prices and thought "damn.. that's like.. all the money I've ever made". Not so much anymore. Everything I do endgame brings in millions a week. Treasure maps, retainer ventures, reselling GC seal items just to eat poetics, selling Materia from expert runs, the list goes on and on.
Our economy is broken. There is no regular removal of meaningful amounts of gil.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I think the reason being from the point of view of wanting gil to have some use. It's like poetics. At some point, there's just nothing you can really do with it except fly to idyllshire, empty your capped poetics on demicrystals then repeat because you've exhausted every possible avenue to use them on.And my question is why? If people are uncomfortable with having too much money, maybe the game should take a look at lowering the maximum amount of gil people can hold. I actually like not having to run out of money and still be able to buy things I like without having to actively farm for gil. This idea that a gil sink is necessary/wanted is just so foreign a concept to me.
The game's gil sink is substituted by tomes, so you end up spending less with your own money and you typically use it for the finer things like outfits that other people craft from treasure materials or housing related stuff. But once that's also accomplish, your wallet just increases on its own passively so yeah, I think players who have that throwaway money just want to see it have "active" use so they're motivated to make more. That's my take on it.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
the bots dont care about your end game gold sink. they already DO control the markets and all they do with their gil is sell it for real money.
not everyone is that good with Gil though, I know several people that dont have a stack of it wanting to be spent and they are end game. so for every person you says is sitting on a pile and wants a sink for it to fall into, I bet there are more than a couple that would struggle to do that on a regular basis and the game would become more like a job just trying to afford a repair bill.
Bots are their own problem with different solutions, I can agree they have a negative effect on the games economy and things need to be done about them as well. Perhaps better tracking of where the gil starts and stopping those transactions before they can happen. (though SE seems reluctant as hell to do anything about it for whatever reason)the bots dont care about your end game gold sink. they already DO control the markets and all they do with their gil is sell it for real money.
not everyone is that good with Gil though, I know several people that dont have a stack of it wanting to be spent and they are end game. so for every person you says is sitting on a pile and wants a sink for it to fall into, I bet there are more than a couple that would struggle to do that on a regular basis and the game would become more like a job just trying to afford a repair bill.
People "struggling" simply haven't tried. I know that sounds a bit elitist but after about 7 years of thinking "how does everyone else have so much gil?" then in the last 3 years moving to "oh.. yeah I guess I'll move my large house cause this is slightly better" it just takes a little research and maybe 20-30 minutes to an hour of daily investment.
You are mistaken if you think I want this to be imposed on the "little guys" though. I don't think a leveling person or a casual endgame player should NEED money.. I just think those with excess cash need something to spend it on.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
If gil is meaningless, then it does not matter if you lower the cap. Many things get changed in the game and just because you put effort into something does not mean that effort has to be protected all the time. You already got the reward for your effort by having that money, so if you don't have a use for that money, then lowering the cap shouldn't be a problem.There are people with multiple capped gil retainers. There is far too much money out in the economy. These few can control markets at will when they want to. However it would be unfair to simply lower the cap and "oh well.. you guys are SOL" especially since crazy amounts or not, they did (usually) get it all within game mechanics. We need something for these people to spend money on that isn't simply swirling the gil around the population. The game lacks adequate gil sinks. Housing is a one time purchase. Repairs are laughable. Teleportation is a extremely minor cost. We used to have things like failing regular melding or difficult crafts to take things out of circulation but all those got turned wayyy down.
We need sinks that work for "endgame" people. We need to take some money out of the economy permanently. For many gil is meaningless. They can buy ANYTHING on the AH without even blinking. I used to be one of those who looked at the housing prices and thought "damn.. that's like.. all the money I've ever made". Not so much anymore. Everything I do endgame brings in millions a week. Treasure maps, retainer ventures, reselling GC seal items just to eat poetics, selling Materia from expert runs, the list goes on and on.
Our economy is broken. There is no regular removal of meaningful amounts of gil.
In terms of housing, I do think that's one gil sink that actually makes sense. Considering there are more demand than supply, and it does not look like SE will change the housing system any time soon, they should just tax people who have a house significantly on a monthly basis, based on the size of the plot.
Other than that, again so what if there is no regular removal of gil? If gil is meaningless, then control of market is meaningless too. In fact, fees for repair and teleportation as well as marketboard tax should just be removed.
Sure, but I also don't really care about not having a use for poetics. It's one thing if you're forced to specifically farm for poetics/gil, but have no use for them. But if you're getting them passively (as a bonus) while doing contents for other rewards or just for fun, then it shouldn't matter.I think the reason being from the point of view of wanting gil to have some use. It's like poetics. At some point, there's just nothing you can really do with it except fly to idyllshire, empty your capped poetics on demicrystals then repeat because you've exhausted every possible avenue to use them on.
The game's gil sink is substituted by tomes, so you end up spending less with your own money and you typically use it for the finer things like outfits that other people craft from treasure materials or housing related stuff. But once that's also accomplish, your wallet just increases on its own passively so yeah, I think players who have that throwaway money just want to see it have "active" use so they're motivated to make more. That's my take on it.
Remember this when they reduce the limit on something you care about without compensation. I personally don't care about gil, but I would not want someone to remove some of my storage and suddenly all my mats (trash or not) were just gone. If such a cap were to be lowered warning would have to be given, just like tomestones being phased out.If gil is meaningless, then it does not matter if you lower the cap. Many things get changed in the game and just because you put effort into something does not mean that effort has to be protected all the time. You already got the reward for your effort by having that money, so if you don't have a use for that money, then lowering the cap shouldn't be a problem.
Considering a house can be a significant source of income, that's fine. Housing needs some sort of maintenance or sink if it's going to continue to be a limited resource. Especially so that multple houses become a liability instead of something you can just sit on.In terms of housing, I do think that's one gil sink that actually makes sense. Considering there are more demand than supply, and it does not look like SE will change the housing system any time soon, they should just tax people who have a house significantly on a monthly basis, based on the size of the plot.
"Gil is meaningless" past a point where you have enough to buy everything in the game without making a significant dent in your own funds. Removing ALL gil sinks instead of creating more will exacerbate the problem by creating more and more people with excessive gil amounts. Again.. the system requires a sink for those who have too much not an increase in the cost of playing in general. The problem right now is it has to be heavily expensive.. but not contribute something inequality creating or advantage granting. Also it cannot be something that only the super rich have access too as then it will INCENTIVIZE money hoarding and brew complaints about gating. ... I'm still at a loss as to what that could be.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
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