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  1. #41
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MaraD_ View Post
    The simple solution is to just make a healer who actually IS what people want to play lol. Most ppl I know who dont want to play healers in MMOs, want to be in armor, have a big weapon, and melee. But the moment its a Paladin, they have 0 problems healing the group. (Outside of some sort of healer anxiety) An example is in offline RPGs. Every single person who plays an RPG offline, plays a healer. They may not considered their clothed healer the main character, but they sure as heck will put them on the team and play them. So in context of a "battle healer", as long as it "feels" like a typical main character hero, and can still dish out some damage (like current healers) they wont see "healing" as something "unfun". (This excludes changes to healer DPS. Just talking about concepts)
    SWTOR's operative healer back in 3.0 was a class that even I didn't know I wanted, that's how fun it was. When I was not busy throwing kolto packs at my party members, I could stealth and shiv my targets up close and personal or pew pew from afar. I brought crowd control by injecting sleeping darts on organic targets and the rez not just through the in-combat rez skill but by also skillfully stealthing out of combat and doing it.

    Basically, I had options as a healer, something that just can't be said for the current way healers are in FF14. So yes, totally agree with you there on how unfun healers are currently.
    (5)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #42
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Tank is highly unlikely. Healer is almost guaranteed, caster DPS is likely, though I could see us getting another melee DPS that is either for maiming or scouting gear.
    (1)

  3. #43
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Ilenya View Post
    (Unsure if serious or not)

    Judging by jobs we have, it'll likely be Healer/Caster for 6.0.
    Thanks to the ending dialog of 5.3 MSQ I think the twins are going to be the faces of the two new classes. Alphinaud going with the healer, and something in me thinks Alisaie will go dexterity melee, something like a Ninja, but different, she's too aggressive to be a stand back and cast, Red Mage works with her, but I see her going full-time melee. The only problem being I don't see her going thief, which is the only Final Fantasy job that would fit the role.
    (1)

  4. #44
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SenorPatty View Post
    Idk. Back in sb, most people banked on the probability of getting tank/heals. Instead we got tank/dps. And while we're thinking "they couldn't possibly shaft healers further by not giving us one", it wouldn't surprise me if they did. Or just kept it at one job and it's a dps.

    I'm pretty sure they wanna avoid a Blizzard style audience cricket response at the next expac announcement but this is the gaming industry you know and as a collective, they tend to be hella outta touch at times.
    I don’t think Tank/healer was a smart guess for SB anyway as both of them had one in HW.

    And I don’t get how healers are ‘shafted’ if they don’t make a new healing class. Let’s be honest they all play pretty much the same anyway, the same kit with a gimmick (pet, cards, slightly better kit). I’d only really want another one if they had an interesting idea for it.
    (0)

  5. #45
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Vickii View Post
    I don’t think Tank/healer was a smart guess for SB anyway as both of them had one in HW.

    And I don’t get how healers are ‘shafted’ if they don’t make a new healing class. Let’s be honest they all play pretty much the same anyway, the same kit with a gimmick (pet, cards, slightly better kit). I’d only really want another one if they had an interesting idea for it.
    Consider the following:

    • there is an idea floating around that the number of slots for full jobs if not jobs in general are limited, and as such mostplayers would want some equality between them. If the final jobs lead to there being 5 melee, 5 aiming, 5 tanks, 3 healers and 5 casters for example, would the Healers be happy?
    • As I already expressed, the cynic in me thinsk that a new job might be what is needed for the devs to go back to healer design and acknowledge the issues with them at current and as such, a new healer would be out best chance of fixing them all.
    (4)

  6. #46
    Player
    LadyAveria's Avatar
    Join Date
    Dec 2015
    Posts
    76
    Character
    Evaline Hawkins
    World
    Sophia
    Main Class
    White Mage Lv 100
    Yoshi P already said he likes the healers we have now and plans on balancing them fully, I don't even think we will be getting a new healer in 6.0 as most of the "Jobs" of healers are done:

    White Mage - Heals damage after it has been taken

    Scholar - Shields before damage

    Astro - Hybrid with buffs.

    A healer that debuffs isn't possible at the moment considering how debuffs work in the game and it would require a lot of changing so the game isn't broken by like a spell that reduces a bosses defense by a certain number. Any healer that is added will just be a copy and paste of one of the three with different names for the same spells.
    (0)
    Last edited by LadyAveria; 09-16-2020 at 11:15 AM.

  7. #47
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by LadyAveria View Post
    A healer that debuffs isn't possible at the moment considering how debuffs work in the game and it would require a lot of changing so the game isn't broken by like a spell that reduces a bosses defense by a certain number. Any healer that is added will just be a copy and paste of one of the three with different names for the same spells.
    Considering that people think the currently healers are exactly like that I kinda see it as a poor argument, Plus all three also have access to both reigns and shields, its just a matter of which are GCDs vs CDs at this point.

    Also, I'm willing to argue that there are still different flavors they could tap into. A Leech healer that focuses on Bloodbath-like effects, a haler that heals primarily by placing AoE puddles A la Asylym/Sacred Soil/Earthly Star, etc. Even a healer with a higher focus on DPS would be a viable option (and what they went with for GNB)
    (3)

  8. #48
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LadyAveria View Post
    A healer that debuffs isn't possible at the moment considering how debuffs work in the game and it would require a lot of changing so the game isn't broken by like a spell that reduces a bosses defense by a certain number.
    ????

    SCH applies a debuff that increases Crit rate against target by 10%.

    NIN applies a debuff that increases damage taken by 5%.

    It is perfectly possible to have a healer that debuffs targets. The concept is as complicated as having a class that buffs allies (DNC, BRD and AST), considering a debuff on an enemy is essentially a buff to anybody attacking that enemy. In fact I hope that's what SCH ends up becoming: A full fledged debuffer, with Scan, Libra, and all those iconic FF abilities based on looking for weaknesses in enemies and exploiting them for tactical advantage.


    Also, Shield/Heal dynamic doesn't need to be all healers are. Especially considering all healers posses Regen and Shields now. (Whispering Dawn, Divine Benison,
    Celestial Intersection.)

    In terms of healing gimmicks you can have:
    -Delayed heal bombs, like Excog and Earthly star. (Or lifebloom in WoW.)
    -Channeled healing.
    -HP trade off with healer.
    -Damage turned into healing.
    -Positional based healing. (Distance to healer maximizes potency)
    -Rewinding HP status.
    -Healing extends max HP.
    -Low HP increases potency of heals.

    A Healer is still very likely to be added.
    (3)

  9. #49
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Me too, this game can never have enough tanks. For the first time in its history tanks are not an extreme rarity in duty instances like they've been until Shadowbringers.
    I wouldn't mind if we got a healer and a tank for the next expansion. However, no more slashing tanks; I'd be looking for any other weapon type, maybe blunt like a hammer. Also, they should look into adding a slow tank, if you catch my drift. One which would ditch the 123 and would use some other system, maybe something like dancer's steps or Red mage's black/white gauge to deliver a very strong attack. The 123 system is being way over-abused now when it comes to tanks.
    (0)

  10. #50
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Jirah View Post
    what was wrong with it before? since the content is being dragged to alleviate the injudicious with every patch
    Not wrong, just (in my opinion, obviously) unnecessarily a little more cumbersome with having to switch stances and choose between enmity and damage.
    (1)

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