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  1. #1
    Player
    Saber44's Avatar
    Join Date
    Mar 2017
    Posts
    41
    Character
    Grima Felldragon
    World
    Coeurl
    Main Class
    Red Mage Lv 90

    Buff spineshatter dive

    I mean seriously it kinda sucks
    (1)

  2. #2
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    It was pretty cool when it had stun with it but since it don't it'd be cool to have it buffed.
    (1)

  3. #3
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    What I don't get is why they took away it generating a Mirage Dive.
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vyrerus View Post
    What I don't get is why they took away it generating a Mirage Dive.
    I mean at least you only need two Eye stacks now compared to the old three (or the VERY old four) and it basically can be held for a tactical gap closer if so desired without messing over Life of the Dragon timings, so I guess there is that.
    (4)

  5. #5
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    ya but the rotation requires you to mimic the same 3 eye timing as before so its even wonkier then before and feels like your playing the job wrong just to play it right. you never hold it, you just use elusive jump for that function.
    (0)

  6. #6
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I mean at least you only need two Eye stacks now compared to the old three (or the VERY old four) and it basically can be held for a tactical gap closer if so desired without messing over Life of the Dragon timings, so I guess there is that.
    If it still generated one, we could line up our first Nastrond/Stardivers with our first Blood for... *ahem* Lance Charge as well as Dragonsight. LIke yeah, it's nicer now to not have to worry about eyes or losing them... in most fights... but I mean meh. As far as holding it for a gap closer, that's rarely need with Elusive Jump being a loss-less way to do that, as long as you're careful about turning around.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I mean at least you only need two Eye stacks now compared to the old three (or the VERY old four) and it basically can be held for a tactical gap closer if so desired without messing over Life of the Dragon timings, so I guess there is that.
    because they also reduced how many eyes you need to enter Life of the Dragon while simultaneously adding in the lost Mirage Dive's potency back into HJ and SSD respectively.
    (0)

  8. #8
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    190
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    spineshatter getting its stun back would be nice. not sure why they removed that in the first place. having the extra 2s stun wouldnt be gamebreaking.

    maybe give it a high lv 70+ trait that gives it the eye back?
    (0)

  9. #9
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by bundythenoob View Post
    spineshatter getting its stun back would be nice. not sure why they removed that in the first place. having the extra 2s stun wouldnt be gamebreaking.

    maybe give it a high lv 70+ trait that gives it the eye back?
    Because of stun immunity. Bosses like Forgal in Weeping City were a nightmare since everyone would spam their stun abilities as they did damage. This meant the Succubus got off Beguiling Mist and likely wiped the raid. Things like stun shouldn't be on abilities you'll otherwise use on cooldown. So it was the right call to remove it.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Because of stun immunity. Bosses like Forgal in Weeping City were a nightmare since everyone would spam their stun abilities as they did damage. This meant the Succubus got off Beguiling Mist and likely wiped the raid. Things like stun shouldn't be on abilities you'll otherwise use on cooldown. So it was the right call to remove it.
    Then mightn't that be a reason to fix the DR mechanic as a whole, rather than removing any ability for DPS to participate in raid-saving mechanics through ability usage outside of Leg Sweep / Head Graze when they used to have 2+ such abilities each?
    (0)

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