I mean seriously it kinda sucks
I mean seriously it kinda sucks
It was pretty cool when it had stun with it but since it don't it'd be cool to have it buffed.
What I don't get is why they took away it generating a Mirage Dive.![]()
I mean at least you only need two Eye stacks now compared to the old three (or the VERY old four) and it basically can be held for a tactical gap closer if so desired without messing over Life of the Dragon timings, so I guess there is that.
ya but the rotation requires you to mimic the same 3 eye timing as before so its even wonkier then before and feels like your playing the job wrong just to play it right. you never hold it, you just use elusive jump for that function.
If it still generated one, we could line up our first Nastrond/Stardivers with our first Blood for... *ahem* Lance Charge as well as Dragonsight.LIke yeah, it's nicer now to not have to worry about eyes or losing them... in most fights... but I mean meh. As far as holding it for a gap closer, that's rarely need with Elusive Jump being a loss-less way to do that, as long as you're careful about turning around.
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because they also reduced how many eyes you need to enter Life of the Dragon while simultaneously adding in the lost Mirage Dive's potency back into HJ and SSD respectively.
spineshatter getting its stun back would be nice. not sure why they removed that in the first place. having the extra 2s stun wouldnt be gamebreaking.
maybe give it a high lv 70+ trait that gives it the eye back?
Because of stun immunity. Bosses like Forgal in Weeping City were a nightmare since everyone would spam their stun abilities as they did damage. This meant the Succubus got off Beguiling Mist and likely wiped the raid. Things like stun shouldn't be on abilities you'll otherwise use on cooldown. So it was the right call to remove it.
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Then mightn't that be a reason to fix the DR mechanic as a whole, rather than removing any ability for DPS to participate in raid-saving mechanics through ability usage outside of Leg Sweep / Head Graze when they used to have 2+ such abilities each?Because of stun immunity. Bosses like Forgal in Weeping City were a nightmare since everyone would spam their stun abilities as they did damage. This meant the Succubus got off Beguiling Mist and likely wiped the raid. Things like stun shouldn't be on abilities you'll otherwise use on cooldown. So it was the right call to remove it.
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