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  1. #1
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90

    New crafted gear should be the same iLVL as previous raid tiers BiS, not better.

    This is a small thing that I have been thinking about and it actually has began to bother me a bit. Essentially at the launch of a new raid tier, all your work in the previous tier does nothing to help you launch into the next tier because you just replace it with crafter gear on patch day.

    I get that it's good to have a system where new players or players who skipped a tier can catch up, but really the crafted gear should be a catch up, not a skip ahead.

    In this case new crafted weapons for this tier should be i505 and armor/accessories be i500.

    Gear you earn in savage should be the best possible gear to start the next tier of savage not crafted gear that anyone can buy off the market board. It gives the gear a slight bit more life than helping you clear the fights you already beat quicker.

    And no, this would not make crafting sets worthless, they would still be a viable catch up mechanic for the players who do not do savage or want to change jobs for the new tier and didn't have that job geared. The only big loss would be that week 1 raiders wouldn't have to pay exorbitant prices for gear they will be throwing away in a few weeks.
    (5)

  2. #2
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Thi View Post
    And no, this would not make crafting sets worthless, they would still be a viable catch up mechanic for the players who do not do savage or want to change jobs for the new tier and didn't have that job geared. The only big loss would be that week 1 raiders wouldn't have to pay exorbitant prices for gear they will be throwing away in a few weeks.
    I think it would make it worthless. Because catching up for a raid tier can be done with the uncapping of memoquartz, or the 24 man raid gear that gets unlocked too. And on top of that, the new normal mode raid gear gets available.
    It's also negating the "chore" of crafting this new gear as you need new mats, new scrips mats etc. All that effort for a gear that isn't better than 7 month old gear doesn't make sense to me.

    But the deeper problem that I read in what you say is that gear itself doesn't feel right. There isn't a lot of choice, and unless you are in that tiny population of day one / week one Savage, you'll get good enough gear anyway. We would like to hold onto our old savage raid gear because it is our only reward for doing Savage in the first place, but its only purpose is... making Savage easier and getting forgotten come the next raid tier. It doesn't feel like progression or rewarding to gear up, in my opinion.
    (6)

  3. #3
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    This is the way it was back in 2.x. SE realized it was a waste of everyone's time by HW and have not gone back to ARR patterns since for good reason.
    (6)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Espritduo View Post
    This is the way it was back in 2.x. SE realized it was a waste of everyone's time by HW and have not gone back to ARR patterns since for good reason.
    That was the way things were up to 3.2 when they changed ilevel calculations and gear release patterns after Gordias pretty much destroyed the raid scene in 3.0/3.1. It took nearly 5 weeks after Gordias normal mode was released to be geared enough for Gordias Savage which was released 2 weeks after normal. Prior to Midas the best crafted gear was equivalent to uncapped tomestone gear. Starting with Midas the best crafted gear was slightly superior to normal mode raid gear.
    (2)

  5. #5
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    765
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    That was the way things were up to 3.2 when they changed ilevel calculations and gear release patterns after Gordias pretty much destroyed the raid scene in 3.0/3.1. It took nearly 5 weeks after Gordias normal mode was released to be geared enough for Gordias Savage which was released 2 weeks after normal. Prior to Midas the best crafted gear was equivalent to uncapped tomestone gear. Starting with Midas the best crafted gear was slightly superior to normal mode raid gear.
    Quoting to agree with you. TC's suggestion would create another Gordias and would put raiding on life support, because a world first race that takes 5 weeks will bore everyone, raiding will be much less accessible to people who want to start late in the tier for whatever reason (financial, time, etc), and all in all, just won't be great for the continued longevity of the game.
    (1)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by SnowVix View Post
    Quoting to agree with you. TC's suggestion would create another Gordias and would put raiding on life support, because a world first race that takes 5 weeks will bore everyone, raiding will be much less accessible to people who want to start late in the tier for whatever reason (financial, time, etc), and all in all, just won't be great for the continued longevity of the game.
    Gordias' problem was more that the tuning was to high and to tight. A1S through A4S were tuned assuming i190 for A1S and i205 for A4S with a max ilevel of i210. Uncapped "entry" tomestone gear was i180 at that time. This meant that players needed +10 to +25 ilevels over "entry" gear (+0 to +15 for normal mode raid gear). The i200/i210 capped tomestone gear was job locked which meant that switching jobs within role came with a severe loss in ilevels.

    With Midas they started tuning Savage expecting +5 ilevels over uncapped gear for part 1 and +15 for parts 3 and 4 and crafted a +10 over uncapped. With Omega they started tuning part 1 to uncapped and parts 3/4 to +10 over uncapped.

    As long as the ilevel tuning doesn't really change, all changing crafted gear ilevels from +10 over uncapped tomestone gear to equal to tomestone gear would be to extend the world first race from the current 48 to 72 hours to 8 to 15 days due to gear locks.
    (0)

  7. 09-13-2020 05:22 AM

  8. #8
    Player
    Evrardoux's Avatar
    Join Date
    May 2020
    Posts
    9
    Character
    Maria Pieck
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by usernameuwu View Post
    i actually found no reason to run any of the normal edens verse raids because they dropped 480 gear and the crafted was also 480. so those normal raids were obsolete to me on launch. kinda strange how they did that.
    It is a strange decision that ultimately leads many to do exactly what you did - ignore Normal Raids and then they never do savage because that its own beast that the game never teaches you how to perform in.
    (2)

  9. #9
    Player
    Eclipse12187's Avatar
    Join Date
    Aug 2013
    Posts
    242
    Character
    Ritzia Flameshadow
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    It largely depends on itemization. As a healer main the i480 set was horrendous compared to my previous tier bis, even pentamelded. I’m fine with the pieces being higher than previous tier, it keeps the new gear competitive and gives you options. I can craft the 480 cheat piece and aim for 480 legs from normal raids while my group works on progging savage for that sweet 500 gear.

    To add to it it’s also a great source of catch up gear, get a set of 480 of your choice and augment it to 490 now so you’re not as far behind the curve. The suggestion to nerf crafted ilvl doesn’t benefit anyone, it just makes entry level harder for newer players or fresh 80 jobs.
    (3)

  10. #10
    Player
    Eien713's Avatar
    Join Date
    Sep 2015
    Posts
    417
    Character
    Kiyora Valeriant
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by usernameuwu View Post
    i actually found no reason to run any of the normal edens verse raids because they dropped 480 gear and the crafted was also 480. so those normal raids were obsolete to me on launch. kinda strange how they did that.
    As far as I know, ilvl is not everything. Both sets might be 480, but what about the stats they have? As a BRD, I go for whatever piece has crit in it, so you're usually looking at a set composed of a mixture of pieces. The normal raid gear isn't obsolete on launch, and if you think this, then your understanding of the gearing up system is flawed. Besides, on launch, the prices are usually high, so maybe some people don't wanna spend that much money or can't afford it.
    (3)
    Last edited by Eien713; 09-13-2020 at 09:15 AM.
    The Glamour Effect: That awkward moment when you realize you know FFXIV's gear pieces better than your own wardrobe X'D

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