Quote Originally Posted by Avraym View Post
I've seen multiple threads with people whining about the cross server dungeon finding system. And i really don't understand or see any of the points people make against the system as valid.

People say "It ruins the community".

THIS DOESN'T RUIN THE COMMUNITY. You can still do the same dungeons with the linkshell members or server. Hell, theres even content that specifically WON'T be world crossed, such as High NM's, Hamlet and other features they've mentioned that will be non instanced. This feature encourages play at any time of the day, which encourages more people to play regardless of time constraints. It keeps people PLAYING. More people playing = bigger communities.

Another "argument" is that you get bads in the group.

Guess what. Just because people are on your server, doesn't make them pro. WoW's dungeon finder system had a "Gear Level" requirement to weed out the inexperienced, undergeared types. It was rare that I was ever grouped with someone who didn't know the fights or griefed. And guess what, you still get that by forming groups on your own server.

Other people say "It hurts immersion".

Guess what, you can't FORCE people to stay segregated into their little shell if they don't want to. Immersion is a choice. For the less populated of servers during off-peak time (when they make new ones), having an option to play the content you need regardless of how many people are online is a pure asset and convienence.

We are living in a world where people have less time than ever to sit around waiting to assemble a party. All this feature does is bring people together.

Wether you like it or not, FFXIV is a casual game, and this feature caters to both casual and hardcore players who just want to do the dungeon without the time saping constraints of gathering a group.

Please, someone. Enlighten me as to why this feature is doomsday.
On the community aspect, I do believe it'd hurt the community aspect of the game. The whole "hey I know that guy from x" or "don't party with x, he ninja loots stuff". Where it feels like a closer community instead of a bunch of random people who happen to inhabit the same world. Your actions make much more of an impact if you're stuck on your server and people know you from stuff like pick up groups. If you ninja loot or are a general asshole, people will find out about it and you might start getting a lot less invites to groups. With content finders that are cross-server your actions make much less of an impact because who cares? You're probably not going to see these people again and you have a shiny new sword. There's much more incentive to be a selfish asshole.

In addition, content finders work well with the type of content we have now: Spam a dungeon/encounter a shitton of times with their abysmally low drop rates and weather or not you're rewarded is mostly based upon luck. I'd like to see instances with cooldown timers of like 3-4 days but the drop rates are higher so almost every time your group runs it someone will get something or at least progress towards something. With a content finder if they do implement content like this, people will bitch about how they "got grouped with a bunch of bad players" or "so and so d/c'd" or whatever so "SE should make it so if you fail there's no lockout" or "if you use the content finder there's no lockout." or just "get rid of lockouts." People would bitch so much that SE would cave and comply to their requests because that's what the player base wants. Also "the content is too hard! no one can clear it in a pick up group make it easier QQ" so difficulty gets toned down. Then what's the point of linkshells? If you can spam content finder to get a group quickly and do the endgame content and get the best gear whenever you want instead of having to worry about linkshell schedules or if the right people are on, people will just not join linkshells and solo constantly.

Granted a lot of these reasons are implications but they're not baseless, it's happened in other games. I'd like to see FFXIV stay closer to party, group and community-oriented play instead of solo play. If I wanted to play a single player game I have plenty of choices out there, but I play this game, an MMO, to play with other people and be a part of a community.