I've seen multiple threads with people whining about the cross server dungeon finding system. And i really don't understand or see any of the points people make against the system as valid.
People say "It ruins the community".
THIS DOESN'T RUIN THE COMMUNITY. You can still do the same dungeons with the linkshell members or server. Hell, theres even content that specifically WON'T be world crossed, such as High NM's, Hamlet and other features they've mentioned that will be non instanced. This feature encourages play at any time of the day, which encourages more people to play regardless of time constraints. It keeps people PLAYING. More people playing = bigger communities.
Another "argument" is that you get bads in the group.
Guess what. Just because people are on your server, doesn't make them pro. WoW's dungeon finder system had a "Gear Level" requirement to weed out the inexperienced, undergeared types. It was rare that I was ever grouped with someone who didn't know the fights or griefed. And guess what, you still get that by forming groups on your own server.
Other people say "It hurts immersion".
Guess what, you can't FORCE people to stay segregated into their little shell if they don't want to. Immersion is a choice. For the less populated of servers during off-peak time (when they make new ones), having an option to play the content you need regardless of how many people are online is a pure asset and convienence.
We are living in a world where people have less time than ever to sit around waiting to assemble a party. All this feature does is bring people together.
Wether you like it or not, FFXIV is a casual game, and this feature caters to both casual and hardcore players who just want to do the dungeon without the time saping constraints of gathering a group.
Please, someone. Enlighten me as to why this feature is doomsday.