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  1. #1
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Not really? It's the same concept as savage. people who are capable of doing harder content get to reap the benefits of better rewards early, where those unable to complete said content can play catch-up in later content.

    But the reality is, EX primals are also infinitely easier to develop than current Relic content is, which is why Relic content in SB/SHB is set back further than HW & ARR were; they require more dev time. Those normal modes are going to be in the game already on patch release; an extreme trial already has half the work done for it in which it uses the same arena, model, animations, etc as its normal equivalent; while also overlapping multiple mechanics. Relic content like Eureka/Bhulzja is much grander scope, requiring the development of an entire zone's worth of detail, multiple fates/skirmishes, models, triggers, NPCs, dialogue, story writing, etc.

    Delaying an EX trial isn't suddenly going to make Relic content release earlier. It just means we have no EX trial on patch release, AND no relic content. If you want relic content to release faster, you want to ask the devs to change it back to how it was in HW/ARR: Not introducing brand new zones, Grinding old content ad nauseum to cap your tomestones 100x over to buy all of -x- number of items to upgrade. If the only actual 'content' that has to be developed for the relic is just the weapon models and quest dialogue/triggers like in HW/ARR and making it re-use all the other content in the game for it's actual battle 'content', it'll come out much sooner.
    (1)
    Last edited by MariaArvana; 09-14-2020 at 10:28 AM.

  2. #2
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by MariaArvana View Post
    Not really? It's the same concept as savage. people who are capable of doing harder content get to reap the benefits of better rewards early, where those unable to complete said content can play catch-up in later content.

    But the reality is, EX primals are also infinitely easier to develop than current Relic content is, which is why Relic content in SB/SHB is set back further than HW & ARR were; they require more dev time. Those normal modes are going to be in the game already on patch release; an extreme trial already has half the work done for it in which it uses the same arena, model, animations, etc as its normal equivalent; while also overlapping multiple mechanics. Relic content like Eureka/Bhulzja is much grander scope, requiring the development of an entire zone's worth of detail, multiple fates/skirmishes, models, triggers, NPCs, dialogue, story writing, etc.

    Delaying an EX trial isn't suddenly going to make Relic content release earlier. It just means we have no EX trial on patch release, AND no relic content. If you want relic content to release faster, you want to ask the devs to change it back to how it was in HW/ARR: Not introducing brand new zones, Grinding old content ad nauseum to cap your tomestones 100x over to buy all of -x- number of items to upgrade. If the only actual 'content' that has to be developed for the relic is just the weapon models and quest dialogue/triggers like in HW/ARR and making it re-use all the other content in the game for it's actual battle 'content', it'll come out much sooner.
    Not exactly.
    That's called project management and asset allocation. The relic quest project can be allocated at to be at the start of the pipeline instead of at the end, it's a matter of shifting it around. If it's not clear I can draw a picture to show how it would work as we go into the next expansion.
    (1)

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