Quote Originally Posted by Fionlagh View Post
well, the OP was about chests and such, im personally less concerned with the carrot at the end of the stick and having read every post, im pretty sure the spirit of the thread became about the journey not the destination so much. in my opinion thats what the DEVs should take from this.

in other words: gives us a different mechanics that reward different player styles/wants/needs
some want the carrot- speed run
others want the journey- exploration run/ story run
some are even sadistic blood hungry bastards- completion run
Ohh I don't know you yet I feel like you know me so well.

But basically yes. In my ideas and suggestions, there is absolutely nothing stopping you from doing a speed run, but it shouldn't be what determines if you get a 5th tier chest or not. There should be a challenge involved getting that 5th chest that doesn't "require" you to rush through the dungeon, it should take some special and difficult requirement to obtain it, enjoying the quality of the content at the same time.

If elitist enjoy speed runs so much, maybe we could meet in the middle and impliment something that was used in FFXI. Remember when instanced fights in FFXI had who's party has beaten this fight the fastest? It would give elitist incentive to speed run and those who don't care as much about that to simply enjoy the content inside.

But again, this isn't about difficulty, if anything I believe they should make the dungeon harder, but blazing through it shouldn't be the way to go. Like someone said, all speed runs do is add artificial difficulty to the dungeon. I want a requirement that not just any random put together party can do. I want a 5th requirement that only well formed parties can do, but not feel rushed in the process.