Quote Originally Posted by Enfarious View Post
Nyzul ^^
and I said something not so dissimilar from Dyna a ways back too ^^
Kind of like Nyzul yeah, only its a linear goal that actually progressively gets more difficult and doesn't throw groups of random objectives, mobs, or restrictions at you.

Taking my suggestion a bit further, you could throw in different modes for various levels. Like it could have a level 20, 30, or 40 Dungeon range and give different rewards for the various levels providing more content for players (especially lower level content).