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  1. #61
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Quote Originally Posted by fusional View Post
    people want an already easy/casual game to be even more easy/casual. where's my content, bro?
    As Bled already stated... A desire to be able to relax, is not exclusive to casual players. I want hardcore raid content, but I don't want to lose the raid loot if I have to take an emergency bathroom break...

    Great thing is, even if an event doesn't have a time limit, you can still go as fast as you want, if that's what floats your boat.
    (1)

  2. #62
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    I'd love it if there were bosses in the dungeon that could be skipped altogether.....
    And the 5th chest was obtained from killing all bosses

    For instance, In Cutter's Cry... You have to kill the Myrmidon Princess and the Chimera within an hour....
    What if the Myrmidon King/Queen was an optional boss... one that you could skip altogether... but killing it got you that 5th chest
    (1)

  3. #63
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    which is fine, but i haven't seen any solid suggestions on how to make content more challenging without having any kind of time factor involved. most of the things i've seen suggested would only make the game even easier than it already is.
    (0)

  4. #64
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Adding more bosses, puzzles, different conditions for progressing doesn't add challenge...

    Edit: jic you were wondering, that IS sarcasm.
    (0)

  5. #65
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by fusional View Post
    which is fine, but i haven't seen any solid suggestions on how to make content more challenging without having any kind of time factor involved. most of the things i've seen suggested would only make the game even easier than it already is.
    Fusional... not even this:
    Quote Originally Posted by Rydin View Post
    I'd love it if there were bosses in the dungeon that could be skipped altogether.....
    And the 5th chest was obtained from killing all bosses

    For instance, In Cutter's Cry... You have to kill the Myrmidon Princess and the Chimera within an hour....
    What if the Myrmidon King/Queen was an optional boss... one that you could skip altogether... but killing it got you that 5th chest
    (0)

  6. #66
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Could try a gauntlet type dungeon.

    -Have reasonably sized dungeon maps that you work your way through, at the end of each map there's a boss.
    -Once that boss is defeated you have the option to continue or take the reward.
    -If you choose to proceed you'll be randomly teleported to one of the different maps and everything increases in difficulty.
    -Continue to work your way through the floors defeating each boss, progressively getting more and more difficult.

    Conditions for Winning:
    -For each boss kill you obtain one chest (Up to 5) which can be obtained by choosing to receive your reward instead of continuing in the dungeon.


    Conditions for Item Drops:
    -The first chest will always be the chest that holds the rarest items in the dungeon so it will be possible to obtain them with one boss kill, however the chances of obtaining the gear will be next to nil .01%-1%.
    -Beating subsequent bosses will drastically increase the drop rate of the rarer items and even lowering the drop rate of other possible drops in the process giving players more incentive to try and go as far as they can.
    -Continued progress past the 5th boss can still further increase drop rates, but not the number of possible chests

    Conditions for Loss or loss of rewards:
    -If time expires all rewards and progress is lost.
    -If the party/members are defeated or forced to return, players will be penalized and be reduced one boss win lowering chances of rewards.

    I'm just throwing out some rushed ideas though, they're far from a perfect. It could let those speedsters have their fun by going as far as they can to improve their chances at getting the items, but still let the slower, more casual, or less experienced players enjoy the dungeon and still have a chance to be rewarded for their efforts.
    (0)
    Last edited by SwordCoheir; 04-14-2012 at 01:21 PM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  7. #67
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by fusional View Post
    people want an already easy/casual game to be even more easy/casual. where's my content, bro?
    Um, I am a part of these people you speak of and I definitly don't want that.
    (1)

  8. #68
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Rydin View Post
    Fusional... not even this:
    i'm not really sure that would make anything harder, though? we already have to kill them and it's already really easy. unless i'm misunderstanding?
    (0)

  9. #69
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by fusional View Post
    i'm pretty sure pre-tp/mana burn setups, most people actually had to push pretty hard to beat Ouryu and Bahamut v.2 as quickly and efficiently as possible, as the time allotted allowed for only minimal mistakes if you expected to recover and finish.

    dynamis and limbus were a bit different since you generally weren't going out of your way to "speed run" it, but you were certainly rushing to farm as much as possible before time expired. (and one could argue that if your end goal was to farm dynamis lord or attestation NMs, you were most certainly rushing to burn through as fast as possible)
    Quote Originally Posted by fusional View Post
    people want an already easy/casual game to be even more easy/casual. where's my content, bro?
    Are you really so stuck on speed runs being good that you can't offer up a suggestion? I've yet to see anything in this thread other than, "Stop trying to make it easier" comments, give a little back with all this negativity please.

    In Dyna and most of the other EG content yes there was a time limit, but rarely if ever did you simply rush to the boss and try to clear in 5 mins, there were things that you either had to do period, or like in dreamworld dyna wanted to do to make the boss more handleable. Actually I think the only place you ever were going for raw "gitterdone" was Nyzul, all the others you farmed for one reason or another, the goal was never to get in and get out so you could go back in again, what with the 72hr cooldown, or max 4tags and what have ya. The flaw in these isn't simply that they were designed with little imagination, it's that after the lack of imagination they said hmmm... how's that 5th chest drop, eh just base it on time we need to get these dungeons in place tonight.

    Quote Originally Posted by SwordCoheir View Post
    Could try a gauntlet type dungeon.

    -Have reasonably sized dungeon maps that you work your way through, at the end of each map there's a boss.
    -Once that boss is defeated you have the option to continue or take the reward.
    -If you choose to proceed you'll be randomly teleported to one of the different maps and everything increases in difficulty.
    -Continue to work your way through the floors defeating each boss, progressively getting more and more difficult.

    Conditions for Winning:
    -For each boss kill you obtain one chest (Up to 5) which can be obtained by choosing to receive your reward instead of continuing in the dungeon.


    Conditions for Item Drops:
    -The first chest will always be the chest that holds the rarest items in the dungeon so it will be possible to obtain them with one boss kill, however the chances of obtaining the gear will be next to nil .01%-1%.
    -Beating subsequent bosses will drastically increase the drop rate of the rarer items and even lowering the drop rate of other possible drops in the process giving players more incentive to try and go as far as they can.
    -Continued progress past the 5th boss can still further increase drop rates, but not the number of possible chests

    Conditions for Loss or loss of rewards:
    -If time expires all rewards and progress is lost.
    -If the party/members are defeated or forced to return, players will be penalized and be reduced one boss win lowering chances of rewards.

    I'm just throwing out some rushed ideas though, they're far from a perfect. It could let those speedsters have their fun by going as far as they can to improve their chances at getting the items, but still let the slower, more casual, or less experienced players enjoy the dungeon and still have a chance to be rewarded for their efforts.
    Nyzul ^^
    and I said something not so dissimilar from Dyna a ways back too ^^
    (2)

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  10. #70
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Enfarious View Post
    Are you really so stuck on speed runs being good that you can't offer up a suggestion?
    we call this a straw man fallacy. feel free to quote where i've ever said speed runs are "good" or "hard" or anything similar.

    and as they say- the burden of proof is on the prosecution. i didn't make the thread, so the responsibility to make the best suggestion isn't even mine. i'm simply here to point out that the suggestions we ARE getting WON'T solve the problem/s unless nobody cares about difficulty being gunned down in the crossfire.

    i'm simply trying to remind people that we already have a ton of really easy, casual content in the game. we don't really have any hardcore content. speed runs aren't difficult, but they're the closest thing we currently have to hardcore content.

    if you take that away, then what? where's my content? how will this be resolved?
    (0)
    Last edited by fusional; 04-14-2012 at 02:38 PM.

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