Quote Originally Posted by fusional View Post
which is fine, but i haven't seen any solid suggestions on how to make content more challenging without having any kind of time factor involved. most of the things i've seen suggested would only make the game even easier than it already is.
Fusional... not even this:
Quote Originally Posted by Rydin View Post
I'd love it if there were bosses in the dungeon that could be skipped altogether.....
And the 5th chest was obtained from killing all bosses

For instance, In Cutter's Cry... You have to kill the Myrmidon Princess and the Chimera within an hour....
What if the Myrmidon King/Queen was an optional boss... one that you could skip altogether... but killing it got you that 5th chest