Hello community and Square-Enix,

I apologize if a subject like this has been touched before, but I could not find it in the search. This is my first time (or I think it is) making a thread to a suggestion for the development team, so I just wanted everyone's input on this.

The speed run sessions of dungeons I believe hurt the game more than make it a challenge. So far all it does is make people go on cookie cutter setups and don't get to enjoy the dungeon at all. While there are still chances that cookie cutter groups happen, not having speed runs creates less incentive.

What I believe is the best way to make the 5th chest drop is by performing certain requirements within the dungeon to obtain it. If you can make a requirement to get the 4th chest by killing Marshall after Princess, why can't something similar be applied to Chimera or Mizer's Mistress? Only a quick idea and example, you could do something like "You need to hit Chimera with a pit 5 times to obtain the tier 5 chest.". Players do not want to rush through your content SE, they want to enjoy it. People want to go as jobs they want to be, not one that can be done the fastest.

I want to enjoy your content SE, Cutter's Cry and Aurum Vale are real fun dungeons and very creative, I don't want to rush through it. Maybe an achievement is nice for speed run, but it shouldn't be the concept of obtaining the best gear.

Ever since my LS has been able to perform speed runs, I don't enjoy the dungeon like I use to and only think to myself what I said above.

I would like to hear the community's thoughts about this, rather positive or negative. Again I do apologize if this subject or idea has already been thought of.