Quote Originally Posted by linayar View Post
Just on a side note, I don't know why it is I have such worse experience in LFR (just in terms of completing them, not even talking about loot) compared to even new alliance raids in FFXIV. People seem to give up too easily in LFR or something, even with Determination stacks available which should make things a bit easier, or they get their one loot they wanted and then bailed..
I think that's mostly a matter of XIV casual raids kind of splitting the difference of LFR and Normal mode in terms of the players likely to run them even -- it's the lower of two or lowest of three difficulty spans, depending on whether you call Ex Primals their own thing, as compared to the lowest of four as in WoW (Story, Normal, Extreme, Savage, equivalently) while being no harder, really, than WoW's easiest setting (LFR). The mechanics have fewer "well now I know, I guess..." one-shots but more coordination typically required, and in a subtler and more cumulative fashion. Despite this, the people you run with in LFR are those who are unwilling to do anything harder than Story mode, are painfully undergeared (especially, for anything but story mode), or are really bored (e.g. the kind who'd run normal modes after having already gotten all their weekly loot from them, and not via roulette). If you do even a mild amount of dungeon progression, for instance, LFR stands only as a niche, roll-of-the-dice alt catch-up mechanic once you've already used it to complete the MSQ. It's never really been sold as a gear source so much as just a last-resort way to see the story as it plays out via raid content. People complained they couldn't see the stories through to completion, and so they got LFR. Difficulty-wise, it's like our "normal mode" (if a bit more mechanics-laden, depending on the fight); just because it has three difficulty settings higher than it, rather than our one, doesn't mean it's going to actually be that easy.

To put it (perhaps overly) simply, you're used to a sort of bottom-half player span, but now you're seeing a bottom-quarter player span still attempting to accomplish the same actual difficulty as done by the bottom-half content in XIV. Naturally, it's going to feel a bit more... disjointed.

It's specifically those people who go through it weekly as if by obligation, despite it having a nearly nil chance of an upgrade, that most contribute to that "quitter" mentality, as if the run's not going perfectly, it's a waste of time for them... because they're way overgeared for story mode.

Quote Originally Posted by linayar View Post
Anyways, I'm ok with personal loot. I just think it shouldn't have a no-gear option. There should be always gear dropped, and then you can decide if you want it or not. Also, for WoW, I wish there is a way to say I want loots for all my specs instead of just the current one.
Same. And that would probably help the "quitter" problem quite a bit... at least until they get the loot they want.