I just skimmed through this thread and have a couple of comments:

Quote Originally Posted by Shurrikhan View Post
Every boss in WoW, outside of Mythic+ where you can't swap gear mid-run anyways (to prevent cheese and excessive horizontal gearing requirements), has its own loot table, same as in XIV.

The only difference is that WoW's loot table are restricted to whatever the party can actually use and the Need/Greed process is skipped, with people instead being able to trade gear after receiving it.

XIV model: 2 items drop from a 8-man boss. 0, 1, or 2 of those items might be useful to the group.
WoW model: Each player has a 25% chance (2 in 8) to get something usable, and there's a consolation prize for those who don't get that something.
The problem is WoW's raids are weekly-locked (at least on LFR). If you don't get a gear drop from a boss that run, you're not getting any gear drop from that boss for the rest of the week. Yeah, there is consolation prize, but it's just ok for me. Also, due to some complicated gear shenanigans, apparently a higher item level might not be an upgrade for you, but that's enough to prevent you from trading it to another player that might need it more.

Normal raid in FFXIV has a much better loot system by comparison. Also, if you have multiple jobs leveled, then it lessens the chance of not getting a drop you can use as you can gear your alt job instead. Plus, in Savage, there is some bad luck protection as well in terms of books (or whatever), I think.

Quote Originally Posted by NzomiKujo View Post
We just don't notice it because...
If it's a problem that can be easily missed/ignored, is it a problem?