Quote Originally Posted by Gameovers View Post
Nah, I rather keep this system then go the way of RNG never getting gear again like WoW did. I like knowing what I'm getting all the time. It's only boring because that's how it's always been. Trust me... this is good. You don't want RNG. Go to Tom Clancy's The Division forums and you'll see what I mean.
That’s fair, I never mentioned rng drops though. I just think the stat/substat feels too superficial to add anything to the game. I also did specify that I don’t believe going the FFXI horizontal progression route would be any better, since that’s too far in the opposite direction.

If they tried to add ‘horizontal progress’ in gear to FFXIV I highly doubt they’d suddenly change everything to 0.01% drop rates. You’d still gather your gear with guaranteed time stones, trade-in items from raids, need/greed on loot. I just mean that it could do something more interesting than just increasing your item level. Why have so many main and sub stats when they’re all irrelevant? Piety? Tenacity? What’s the point of them existing when they don’t add anything to the gameplay at all. I don’t see how more interesting gear mechanics has to equate to super nerfed drop rates.


What if you always knew what you were getting and the gear had interesting stats or functions beyond item level? It doesn’t have to be one or the other