For me the current problems of the game are:
- housing with all the related problems of acquire a house, keep it and lack of buying limits making it like a mafia sometimes.
- Viera and hrotgar addictions in the game with complete lack of full head gear and updates while the rest of the races keep getting new stuff every patch.
- lack of content, less dungeons, less side quest, less long term content, no deep dungeon and overall braindead experience that reduce greatly the experience of the little things we get and all of this for the same price and slightly better MSQ cutscenes, we need more midcore stuff.
- lack of gameplay identity on both tanks and healers with extensive oversimplification on all jobs of those roles and overdone homogenisation, DRK gameplay destroyed and 3 inner release versions on tanks like really? SCH gameplay and AST nightmare.
- lack of feedback acknowledgment from the devs over anything related to tanks and healers, GNB sounds effects nerfed and still ignored the request to turn back, AST cards, DRK delirium, ect ect, need more focus and more interactivity with us specially to get better feedback and care more of blue and green jobs overall.
From my own perspective we paid the same for less but if you are a hrotgar/viera + tank/healer main you are paying the same for less content, less updates for you own race (considering we get none) and literally poor and totally ignore of the problems of you role of preference bcs "balanced" achieved by killing jobs identity's like SCH and DRK but let's get fancy stickers for Gpose and more cash shop.
I feel the current dev team can't really handle the game development properly like they did in the past for whatever internal reason they have and the quality of the expansion it's lower overall compared to the others with the sole exception of the MSQ.
Last edited by shao32; 09-15-2020 at 01:44 AM. Reason: grammar and wording sorry.
My thoughts exactly.
Coming to this and other MMO forums gives one the impression that MMO players are whiny, entitled babies who, if given an inch, will take a mile. Then complain that you have given them a mile.
Inventory management and lack of glamour log.
That's because they're closer to them than the other datacenters, but it's targeted for Japan mainly. Same way middle east players usually play in European servers, because it's closer for them and they don't have a dedicated region server, and still get higher ping than usual. Or recently I met a couple of players from South America playing on Europe and they said their ping is around the same to EU and NA servers, because they're so far from NA datacenter server that the difference is like 15 ping for them and they prefer EU servers.
Posts like this are definitely an issue.
I'm against posts like "SE sucks, worst devs ever y so incompetent", that doesn't help anything, but constructive negative feedback and suggestions are absolutely vital to any game and this community goes out of its way to resist it. Most of us who complain actually love the game, that's why we play it and that's why we want to see it to continue improving and become even greater. No game developer ever has the opinion "our game is perfect, stop whining and play something else if you don't like it", so posters spouting nonsense like that thinking they're "defending" the game are actually a big thorn in the side.
It's important to be polite and constructive but also worth voicing your opinion when dissatisfied.
Nah, I rather keep this system then go the way of RNG never getting gear again like WoW did. I like knowing what I'm getting all the time. It's only boring because that's how it's always been. Trust me... this is good. You don't want RNG. Go to Tom Clancy's The Division forums and you'll see what I mean.Don’t want to edit previous post for a separate point but god yes the gear system is so boring they may as well just remove all equipment stats entirely and just leave item level as the one and only player stat in the game.
Like I’m not saying we should have FFXI levels of horizontal progression because it can definitely go too far lol. But at least make the experience more exciting than literally just slapping on whichever equipment is higher item level than what you have and that’s it.
Though that also brings me on to substats where everything not called ‘Critical/Direct Hit Rate’ doesn’t exist lol. Piety? Tenacity? Determination? What’s the point of flooding us with all these pointless stats that we all have to actively avoid putting on our gear because they’re worth so little. And then there’s the speed stats. I honestly forget they exist most of the time
I think one of the issues is party composition. There are too many DPS jobs and only 2 spot for them in light parties, no wonder there's a congestion on DPS queues if for every tank/healer queues that have more demand, you only get to run 2 DPS that have more supply. Maybe they should experiment with making larger size parties outside of trials and raids for regular dungeons. 6 players maybe, with 1 tank, 1 healer and 4 DPS. I believe it would alleviate the queues by a large margin especially when they keep releasing so many DPS jobs compared to tanks and healers (and I understand why, it's harder to make relevant and engaging new tanking and healing classes while being unique and still being able to do their job on 1-role content while DPS are just balanced rotations and allow for more creativity).
That’s fair, I never mentioned rng drops though. I just think the stat/substat feels too superficial to add anything to the game. I also did specify that I don’t believe going the FFXI horizontal progression route would be any better, since that’s too far in the opposite direction.Nah, I rather keep this system then go the way of RNG never getting gear again like WoW did. I like knowing what I'm getting all the time. It's only boring because that's how it's always been. Trust me... this is good. You don't want RNG. Go to Tom Clancy's The Division forums and you'll see what I mean.
If they tried to add ‘horizontal progress’ in gear to FFXIV I highly doubt they’d suddenly change everything to 0.01% drop rates. You’d still gather your gear with guaranteed time stones, trade-in items from raids, need/greed on loot. I just mean that it could do something more interesting than just increasing your item level. Why have so many main and sub stats when they’re all irrelevant? Piety? Tenacity? What’s the point of them existing when they don’t add anything to the gameplay at all. I don’t see how more interesting gear mechanics has to equate to super nerfed drop rates.
What if you always knew what you were getting and the gear had interesting stats or functions beyond item level? It doesn’t have to be one or the other
it still wouldn't keep people around any longer once they got what they wanted. RNG would have to be tuned up so that people are "forced" to stay.
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