Yet, that's also how Savage works, until unlocked in preparation for the next tier.
I could go either way, personally. I like that I'm guaranteed one (and to an extent, like that it will be only ever one) piece of gear at the end of the week, and that I can rerun for more tries towards the upgrade I want. At the same time, though, it gets seriously frustrating to have nothing you need ever drop for the 4th, 5th, 6th Puppet's Bunker run that week, which is itself an issue Personal Loot can solve (i.e. by trimming duplicates from the loot table). There's also just the idea of it feeling like an actual raid, with actual boss loot, rather than just a means to a week-by-week ends, though that's meant increasingly less to me over the years.
Both have issues of feast-or-famine, luck-or-unluck. Savage is just as varied as WoW raids; a quickly progressing group technically may clear the last boss before you've gotten anything. In WoW's case it'd be due merely to extreme personal unluck, while in XIV it's more like luck deferred (someone else got their marginal upgrade instead of you getting your BiS legs). Similarly, one could go through story-mode (LFR) raid tier for the week and get loot from half the 12-15 bosses, or just 1, or potentially even none (incredibly unlikely, but technically possible). In XIV's casual raids, you could go several runs before one of the pieces you want finally drops, let alone is rolled high enough for you to finally stop grinding.
If I had my druthers, I'd use a hybrid of Personal Loot and the "One Item Per Week" system. You'd get your option of one item per boss, tailored optionally to each (1) your job ("currently usable only"), (2) your bank of jobs ("usable only"), and/or (3) your existing gear ("upgrades only"), and could just keep passing until you get what you want, but there'd be more normalization.



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