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  1. #1
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post


    If you just want buttons for the sake of having buttons thats dumb.
    i didnt say i want button bloat, i said that not every job needs to only have 20-16 buttons
    Smn has 27 buttons only 2 of them are bloats, physick and energy siphon, and only energy siphon is an actual bloat physick is just nonviable
    if added all the ones that share buttons it has 5 more.
    You can actually have a class design with alot of buttons and not be button bloats, and its actually a point of appeal for some.
    (3)

  2. #2
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Honestly I'd be ok with a button reduction. I dont want 8 abilities, but i feel like 16-20 would be a good amount. the 30 plus we have is a bit much imo, especially since many do the same thing.

    Fewer more unique abilities would be ideal.

    I dont really care about stats on gear unique traits on gear, i find those more of an annoyance than anything really.



    If you just want buttons for the sake of having buttons thats dumb.
    Im sorry but i could not disagree more.
    Jobs have less buttons now than we had in HW. Infact, jobs like WAR and MCH have LESS buttons than they did in stormblood! MCH has something in the area of TEN less abilities than every other job in the game, WAR has 1-2 less buttons than every other DOW job excluding MCH to the point where i genuinely had empty spots on my highest priority and easiest to access hotbar.

    Jumping from ARR to HW, they didnt remove ANY skills and you know what everyone did to get used to these extra buttons? They used the HUD editor given to us in game, changed our HUDs around and added some keybinds. It only took a day or two to get used to it. I dont see what is wrong with that at all.

    That being said, i do think that some jobs (like tanks) should take notes from how PVP does combos, and just have the combos be 1-2 buttons, so 1 button for the whole souleater combo for example, pressing 1 button 3 times instead of 3 buttons 1 time each. That should solve the perceived "button bloat" problem that some people have for some reason, while cleaning up a bit AND allowing SE to expand upon jobs mechanics with extra skills and abilities, everyone wins.
    (8)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    If you just want buttons for the sake of having buttons thats dumb.
    This. The sad thing is it's possible to have far deeper and exciting kits with 8 buttons than we manage presently with our 24 or so average.

    _____________________________________________________________

    As for the big general issues (On-topic):
    • Lack of foresight or connective ambition.
      The devs ought to look at content and systems with a larger plan for its purpose and cumulative usability, rather than merely filling a space to generate time-played metrics or providing advertisable feature labels that are ultimately unpurposed, soon obsolete, or painfully incomplete.
    • Lack of insight sold as necessary compromise.
      It seems like if you tell the devs that 10 is too high and 1 is too low, they'd throw their hands up crying "Then whAt dO yoU wAnt?!" only to then go deaf to the sensible responses along the lines of "Something between 3 and 7." Such is often the case for, say, parity vs. identity, which the devs will too often conflate to wanting to do the exact same things rather than reaching near enough value in context for one's job to be a competitive choice. (Much of this, sadly, just seems to stem from a poor understanding of the in-practice consequences of their own designs.)

      There are places where things fit and where they don't. That a fire in a fire pit is a good thing on a cold night and your house being on fire is a bad thing on any sort of a night doesn't mean you can't have a fire in your house; it just needs a fireplace. Things need their proper context. It's the same for, say, RNG systems, or open world grinds. It too often seems like they'll either release something half-assed and use it as proof that the idea was fundamentally flawed, or throw enough rewards atop a dung heap and call it gold because people played it.

      Much of what at first appears mutually exclusive or demanding of direct compromise is really just poorly understood; find what actually generates each set of preferences and you can generally mostly appease both sides seemingly in immitigable conflict. It just requires that one look deeper than the surface-level echo chambers or us-versus-them arguments. I wish the devs would at least try to understand their community, rather than only skimming or cherrypicking the reactions that make the community, in effect, appear either sheeple or unappeasables.
    (10)
    Last edited by Shurrikhan; 09-14-2020 at 07:12 PM.

  4. #4
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Wow Shurrikhan,

    you have a way with words. Very well articulated. ^^b Love it.
    (1)

  5. #5
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kiurai View Post
    - What do you think is the biggest issue with XIV at current?.
    Housing, needs to be unlimited, with no 30day deconstruction.

    Do you think that if enough light was brought to said issue (via the subreddits or here on) it will be addressed?
    Everyone knows the issue, Yoshi-P has threatened to 'fall on his sword'* over it a few times, such is the headache over the system.



    *Note: Metaphorically.
    (3)
    Last edited by Gothicshark; 09-13-2020 at 11:18 AM.

  6. #6
    Player
    Bearded's Avatar
    Join Date
    Jan 2019
    Posts
    347
    Character
    Hiro Masaaki
    World
    Phantom
    Main Class
    Archer Lv 36
    In all honesty the issues plaguing the forums are threads like this. The game's fine.
    (4)

  7. #7
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bearded View Post
    In all honesty the issues plaguing the forums are threads like this. The game's fine.
    Amen brother.
    (1)

  8. #8
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Bearded View Post
    In all honesty the issues plaguing the forums are threads like this. The game's fine.
    My thoughts exactly.

    Coming to this and other MMO forums gives one the impression that MMO players are whiny, entitled babies who, if given an inch, will take a mile. Then complain that you have given them a mile.
    (1)

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bearded View Post
    In all honesty the issues plaguing the forums are threads like this. The game's fine.
    Posts like this are definitely an issue.

    I'm against posts like "SE sucks, worst devs ever y so incompetent", that doesn't help anything, but constructive negative feedback and suggestions are absolutely vital to any game and this community goes out of its way to resist it. Most of us who complain actually love the game, that's why we play it and that's why we want to see it to continue improving and become even greater. No game developer ever has the opinion "our game is perfect, stop whining and play something else if you don't like it", so posters spouting nonsense like that thinking they're "defending" the game are actually a big thorn in the side.

    It's important to be polite and constructive but also worth voicing your opinion when dissatisfied.
    (25)

  10. #10
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Posts like this are definitely an issue.

    I'm against posts like "SE sucks, worst devs ever y so incompetent", that doesn't help anything, but constructive negative feedback and suggestions are absolutely vital to any game and this community goes out of its way to resist it. Most of us who complain actually love the game, that's why we play it and that's why we want to see it to continue improving and become even greater. No game developer ever has the opinion "our game is perfect, stop whining and play something else if you don't like it", so posters spouting nonsense like that thinking they're "defending" the game are actually a big thorn in the side.

    It's important to be polite and constructive but also worth voicing your opinion when dissatisfied.
    There are already a million threads on every single gripe in this thread. It does not need to be brought up again and again until the children get their way. This is not how life works.
    (1)

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