I absolutely agree with you there. At least the models do!
I don’t know about the art style. I preferred version 1.0 art style, but I also understand those graphics were too demanding on PC’s.
I didnt want to interact on the forums... "that day." Excuse me for failure to be absolutely exact in that exact statement at that exact time.
As for everything else you said.
I'll sum up what I mean, and your counter arguments.
1. In FFXIV, mounts are only aesthetics.
2. In FFXIV gear is not unique, gear does not last longer than a single "even patch cycle." Nothing is upgradeable and nothing that you can customize lasts more than... an even patch cycle. Nothing. Not even ultimate weapons. When there is no reason they cant. Why cant I pay 50,000 gil or 100,000 gil to instantly upgrade a savage body piece to the same item level as the crafted gear. Doesnt have to be the whole set, just the body. Just so that raid tier didnt seem like a waste of time.
3. So basically with above said, gear is mostly only aestheics.
4. Gil is mostly useless.
5. Since gear is mostly only aesthetics, tomes are basically useless.
6. Nothing lasts.
7. There is no reason to level alternate jobs. When this doesnt have to be the case.
Solving all those problems:
1. Allow people to upgrade gear, and keep it, and customize it. Just say the body piece. Or the weapon. Not the entire set, because that would make crafting gear/story mode gear significantly less valuable. There is no reason this cant be done.
2. Make gil useful. Allow us to buy mogstation items for 10 million gil. Or let us have instanced housing and the more gil you have the bigger and better your house can be, up to including a mog garden just like FFXI has so there is no reason XIV cant do it.
3. Let us use tomes to augment gear. To customize it.
4. Give jobs more traits and features similar to Rouge/Ninja with how Mug works. In my opinion Mug should have gotten trait enhancements to make the drop rate 100% or at least a higher % based on your level, so by the time you're level 99 its 100% drop. This is not going to break the game, FFXI handles it just fine. Then add similar traits to other jobs. Allow jobs like PLD to have a gear damage reduction trait, that increases per level. WAR can have a food duration trait. DRK can have a trait that has a % to 1 shot an open world enemy, the higher the level of your DRK the higher chance you can 1 shot it. They can do allllllllll kinds of things, but they choose not to. Its bland. its simple. it requires little to no thought. There is no character development at all whatsoever. Every Final Fantasy, even World of Warcraft has character development. This game has none. Zero. zip, zilch nada!
Tell that to FFXI and WoW.



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