
Originally Posted by
Daniolaut
FFXIV, is extremely simplistic, because it is possible to perform a full days worth of "adventuring" from one single location, and never requires you to take a single step.
This idea, bleeds into the entire game. Sure FFXIV has positive aspects, and does try to consider "casual gamers" in the sense that it does cut out the "BS" as you mentioned. But what it also does in this process, which is what I was saying it doesnt need to do, is it cuts out the "adventure" part as well.
Once you complete the main story, the game immediately becomes dead and empty. No thats not me saying there is nothing to do. In fact, I've poured 10s of thousands of active hours into FFXIV. What I mean, for example. In FFX you are required to revisit old areas and capture 10 of one kind of monsters for numerous types. Then after you do that, you fight new monsters, that were created from those captured monsters, for new and unique rewards.
FFXIV does not utilize this concept at all. Its all just do old content again, and do new content, which is created in the exact same formula as the old content, to get new item level gear.
There is no variation, there is no challenge there is no "new content" after you reach level 50. All the content is exactly the same. From crafting, to gathering, to battle classes, you name it. Not a single new feature is added. The furthest they go, is with Eureka and the elemental wheel. But really Eureka is just FATEs that are spawned from mob farming. Thats it.