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  1. #171
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Be careful what you ask for by saying "too simplistic" because other MMO's have listened to these types of post and gutted the MMO and added layers upon layers of overly complicated crap.

    What is so hard for you people to understand? You talk about gear and say you want it changed up. That is cute for one patch....what about the next...the next...the next patch..the next one...the next one...the next one. Do you not understand how asking for gear to be changed is literally an impossible request? Once you go down that path then gear starts DRAMATICALLY scaling better with some jobs vs others killing entire jobs as viable options in this MMO.

    Battles? So you want some artificial AI to change the battle every single time? This is yet another request that is literally not possible because humans can only program in so many variations of a fight before it becomes predictable. Maybe stop playing MMO's for 10 years and come back to see if they are complicated enough for your super elite skills then.

    Zone design: You complain then literally give no examples of what your ideal zone looks like.
    (4)

  2. #172
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    The more jobs they add the less complicated it can be, because they have more stuff overall to balance.
    I doubt they are going to hire new staff each time they plan on adding more jobs/classes.
    (0)

  3. #173
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by ElciaDeiLinus View Post
    No other FF has nearly as extensive crafting/gathering system, (and other very intellectual things.)
    I didnt want to interact on the forums but I saw your comment and wanted to respond.
    First off the crafting system is one of the main reasons I can still even play this game for as long as I have.

    Now to touch on everything else you've said.

    Your basic gist of everything you said, was along the lines of "trivialize" boss' in previous Final Fantasy games. I'm not sure you've played very many to say that. Even with absolutely maximizing your characters to their fullest potential, which takes weeks and weeks sometimes months, and in FFXI's case, years and years, there are numerous boss' who cannot be trivialized.

    While the case is the same for FFXIV. The "rotation" I use in FFXIV, is the same, or "roughly" the same rotation for literally every boss. There is no variation. This is what I was referring to. Same for gear.

    If you think you can wear one set of gear, and do the same actions for numerous boss' in another Final Fantasy game, then you absolutely clearly have never played any other one.

    I dont want to turn this into an argument, because I did genuinely appreciate what you said, and while you make a valid point, you clearly choose not to even try to consider where I was coming from.

    So I'll try to summarize everything into one sentance.

    FFXIV, is extremely simplistic, because it is possible to perform a full days worth of "adventuring" from one single location, and never requires you to take a single step.

    This idea, bleeds into the entire game. Sure FFXIV has positive aspects, and does try to consider "casual gamers" in the sense that it does cut out the "BS" as you mentioned. But what it also does in this process, which is what I was saying it doesnt need to do, is it cuts out the "adventure" part as well.

    Once you complete the main story, the game immediately becomes dead and empty. No thats not me saying there is nothing to do. In fact, I've poured 10s of thousands of active hours into FFXIV. What I mean, for example. In FFX you are required to revisit old areas and capture 10 of one kind of monsters for numerous types. Then after you do that, you fight new monsters, that were created from those captured monsters, for new and unique rewards.

    FFXIV does not utilize this concept at all. Its all just do old content again, and do new content, which is created in the exact same formula as the old content, to get new item level gear.

    There is no variation, there is no challenge there is no "new content" after you reach level 50. All the content is exactly the same. From crafting, to gathering, to battle classes, you name it. Not a single new feature is added. The furthest they go, is with Eureka and the elemental wheel. But really Eureka is just FATEs that are spawned from mob farming. Thats it.

    Thats the whole game. There is nothing new after level 50. Not a single piece of content. To go further, the content is reduced and watered down. What I mean, is ... just go do the binding coil then do Eden. If the difference in those 2 raids doesnt enlighten you on what I'm saying, ... I'll try some more...

    Go obtain a lucius tool, then go get a level 80 scrip tool.

    Go unlock a crafting book at level 50, now to unlock a crafting book at level 80.

    Go do a battle leve at level 50 then go do a battle leve at level 80... oh.. wait.. there are none.

    They have watered down the content they created in 2.0, and then reduced the varying types, then continue to just copy paste the formula over and over.

    Another example. In 2.0 you had stat point allotments. Sure in 2.0 they were only a headache because when they reduced their meaning from 1.0 to 2.0, they didnt do it properly. So instead of creating a different more fun, more engaging, or more meaningful system, they just cut it out.

    There is nothing to your character outside of item level. You can meld materia, but its really "did you meld materia or not" the "bonus" is a very small increase in damage. Then people complain about melding materia.

    The "argument" here is 1. you think I hate the game, I dont, I want it to be better, and said it doesnt take that much more work to do so. 2. your argument, "basically" is "cut out the BS" where as mine is "stop cutting everything out."

    Or more specific, you're saying too many "pointless steps" are only beneficial when they are removed.

    I'm saying pointless steps are still pointless, but if you add something meaningful such as a cutscene for boarding a boat, or difficult quests to unlock an additional materia slot on gear, or ... something that adds value and variation can be fun and engaging.

    So tell me, why do you think FFXIV should not be expanded in even the slightest, and should continue the same exact formula, and continue to water down, and reduce and cut out content?
    Why do you think its a bad idea, that instead of simply "copy/pasting" the existing content, they could expand upon it and make it more engaging. Using an example above, such as using MGP for a +1 STR bonus or doing something to add 1 Materia slot to a piece of gear, or anything that would branch the game out, even if it was something so simple, is a bad idea?


    Giving the players additional things to do. Giving players something worthwhile. If gil is meaningless, and MGP is meaningless after you have everything from the Saucer, if item level and gear progression is meaningless since you can just buy all the crafted gear every major patch... and nothing has real value, why is this, what I just said, nothing having lasting value to any degree. I mean literally the raid gear that you get from the hardest raids are absolutely meaningless because when they release the new patch the new HQ crafted gear makes it obsolete. They could do so many things. They could let you upgrade the previous raid weapon and body to skip the first primal/trial and body piece from the crafted set. Giving purpose to the raid tier.

    But no, you say nothing should be changed, nothing should have value, cut out the BS. Why? Please explain why nothing should be engaging or lasting, or meaningful?
    Why is it only a good thing, that the player who realizes there is no point in doing the savage content, because crafting gear exists, and why raid players should not be "actually" rewarded for their efforts, is the only way?
    Why cant raiders be rewarded? Why cant any gear or rewards carry over, why must absolutely everything be either "done" or "not done" why cant a single thing be a true accomplishment?

    I could give countless examples.
    Letting raid players upgrade their weapons to the new item level so they can skip the primal fights.
    Let raid players upgrade the body so they can skip the body token.
    Let MGP grant any kind of bonus. Even similar to the FC bonus so you can really stack up on those types of bonus' if you play more.
    Create content or even utilize existing content to grant the player an additional materia slot.
    Allow players who clear Ultimates use a token to outright buy the next max level weapon. (I mean seriously people who put more time into the game should be rewarded. There is no reason they shouldnt be.)
    Add more items to the achievement list that really benefits the player. Such as a ring that when you eat a piece of food it lasts 5x as long. or a full 24 hours. Or a key item that increases your inventory by 5 slots. They could do soooo many things!
    Create a fight that is job specific, that once completed grants the player a certain status proving they are proficient at their job, and allowing party finders to set this as a requirement for entry into the party finder.

    I could continue to come up with ideas, but I'm gathering that you're saying nothing should be changed or added or expanded upon. The formula is impeccable. Please explain why you feel that way.


    (Please try using logic, I am not asking you to combat my specific suggestions as to things they could do. Im asking overall, why you think nothing should be changed and why everything has absolutely only improved since 2.0.)

    (Try your best to grasp where I'm coming from based off the examples I have used.)




    Everyone Else
    I love how people take the time to read "level 25" but dont take the time to read "join date"

    Yes. I joined in 2012 and only managed to obtain level 25. What? No. This is why I post on an alt. People will find anything to argue, and I'm not here to argue. I want the game to improve.

    I dont even have an answer for someone who responds or talks this way. Sorry.
    (2)
    Last edited by Daniolaut; 09-20-2020 at 02:45 AM.

  4. #174
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    all your "examples" would unbalance the game and make those who no-life it become too OP. that's not a good thing to happen. since gear makes everyone equal at end game then it all just comes down to git gud. if you suck relying on OP bonuses would make it worse.

    plus if you've grinded out everything there is to grind out, well. congrats you've won the game. go do something else.
    (10)

  5. #175
    Player

    Join Date
    May 2020
    Posts
    232
    I'm not here to say yeah or no but people pointed out your "alts" level because people have done what you claimed to do before. They would come in and say this or that and we find out later they didn't even do the content. So you can't really get mad at people for pointing this out. You're never going to stop people form doing that. And as far as your latest post, all I'mma say is prepare to be disappointed because SE isn't changing the way content is dropped. All of those things sound like stuff you want from FF11. Or from single player games which this is not. So comparing FFX a game where they didn't have to worry about DLC for years vs XIV where they keep having to make content is not comparable. As far as XIV being simple.... I don't think from your exmaples simple is the correct word. Tales of the duty finder thread disproves that imho

    And to be honest... with titanman running around. Yes, people are extra defensive so you posting on an alt looks trolly. If you don't like that maybe don't post on an alt asking for changes to the game and make trolly post. Just saying.
    (3)
    Last edited by Controller; 09-20-2020 at 03:43 AM.

  6. #176
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Haha. Does this game appeal to those with the talent of a cracked brick or wayward corpse? Of course it does. The gaming world is replete with self gratuitous and lazy specimens who barely have the attention span required to complete a 30 second video; and don't have to even move - yet still complain.

    Such is the world of 2020 and its market. Ergo its developers milk the cow - because that's business honey.

    You don't need such an extravagant or lengthy post to highlight that being the underlying theme and yes. Why expend effort and create a distinctive entity (which takes immense work) when you can placate with more of the same and earn an equal amount.

    This however; much like your post itself; is subjective opinion. If you wan't challenge, don't ride in a bus with the majority who don't. It's their transport, their rules. You want to play with your own, concede the majority and find somewhere fitting your demands. You won't find it amongst the allergic to effort types that frequent modern gaming, believe me.
    (0)

  7. #177
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    XI is a sandbox MMO. While FFXIV focuses more on story.

    Sandbox MMOs dont really do well in todays market if they arent F2P.

    Remember when FFXIV tried to be like XI with Eureka? Yea that was a good lesson learned.
    (3)

  8. #178
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    I'm not going to wait for the person to respond.

    Suffice it to say,

    I would be mostly content if:

    1. The game rewarded players for time investment. (Achievement award system and veteran system updates.)
    2. The game rewarded players for good performance. (Raid loot lasting beyond a single raid tier and every single piece not becoming immediately obsolete by crafted gear.)
    3. There was an option to turn off the "you are here" and "you did this" nonsense that appears in the middle of the screen.
    4. There were an auto/auto hide-reappear chat log options.

    But considering I live in a world where the Simpsons, Family Guy, and stealing spoons and forks in Skyrim reign supreme, I doubt anything with artistic value or sensibility is going to be considered. I mean, wanting those very things has proven that I am some "T" word.

    So oh well. lol
    (1)

  9. #179
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    And yes, those last two things are very important to me.

    Same with aggro lines.

    Aggro lines, permanent chat log display, and "you are here" and "you did this" notifications drive me up the wall like you have no idea.

    They are very simple things, that I have absolutely no tolerance for.

    Call me OCD, or crazy but, its who I am, and I cant deal with the nonsense.
    (1)

  10. #180
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    The major change is in the market

    face it, the success of WoW made every company want to have -that- game.. and the suits wanted the income
    so games are made now to appeal to more than just the hardcore gamer.

    it may not be popular to people with your views, but it seems to sell subs in an age where thats not a mainstream thing any more.
    they cant please everyone, but they do please enough people to stay in business and keep working on a game that I generally enjoy more than WoW.
    if being able to play with friends and enjoy my time is what that leads to as bad in your view... unfortunately, I'll take their design choices over your desires.

    just my opinion ^^

    remember, its called a game because you are supposed to have fun, not because its supposed to be a job
    (2)

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