Quote Originally Posted by Payadopa View Post
It's highly subjective so to each their own, sure. What I personally like, though, and what XIV is severely lacking is a general sense of progression (apart from raiding, maybe). The JP midnight thing seems arbitrary, granted, but at least you are steadily progressing or have something to look forward to. Warframe does pretty much evolve around that. It's nice for my lizzard brain to get a reward after a little wait. lol Beastmen tribes do the same thing.

A little pet peeve of mine is when NPCs say they'll contact you later or whatever and you immediately can progress and everyone pretends you were gone for a few days. But that's just me. But I can understand when people don't like waiting around. But it's not like there aren't other things to do. Oh, and doesn't DF reset at JP midnight? Guess that's a vestige from that.

On the weather front, I strongly disagree. It was part of a strategy to take the day and moon phase into account whether you were fighting or crafting. It was awesome! lol And it really meant something when you were in a snowstorm or at a hot beach. But then again, the overworld posed an actual threat. If anything, it really helps me immerse myself. In XIV, the weather is literally just a set dressing, switched on and off like the white sky in ShB (I will say, though, that it's neat how the weather changes when monstrs like Ixion are around).
The JP midnight thing was annoying as heck, because the quests didn't even always have a line of dialogue baked in to mention waiting a day or come back in a while. Like yeah, it's still around, but now it's for things considered to be a bonus or boon. Stuff it makes sense to timegate like that, rather than, "Trade this item to the ???. Now wait until JP midnight and trade it to the ??? again."

That sorta thing that's your pet peeve is usually connected to quests that were patch ends. Not always, but most of the time, and yeah, it's kinda silly but that's the reason for that.

For weather and day bonuses in XI, like yeah, it was another thing to account for, but all it really meant was that when you couldn't afford to fail, if you could afford to fight whatever you were fighting at a later time, it simply meant waiting until the right conditions. Tactical waiting, yeehaw. Like how it behooves you as a RDM 70 to wait until Earthsday for the Maat fight, so you can just full time a Terra's Staff for that sweet -20% physical damage taken while having a better MP economy per damage dealt with Stone III versus Aero III or Water III. I can recall many times where spells wouldn't stick due to the day or weather penalizing their element. But basically it did boil down to either tactical waiting or grinning and bearing it when it attributed to death or failure.